June 21 – Saturday Bonus Update

After dusting off the wiring system and fixing those old bugs yesterday, I decided to keep the momentum going and properly implement some more long overdue features. Kyren fixed the setLightColor Lua binding, and I’ve now scripted all of the tiered lights to be properly switchable:

These lights can be turned on or off directly through interaction or by using wires, so I also configured all of the tiered switches to work properly: