Archive: Dev Blog

18th September – Starbound Vice

Hey, everyone! In our last development blog post, we talked about tackling bounty assignments. The universe has a surplus of criminals to round up, and you can take assignments to track them down via the new Bounty Board!

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The Bounty Board shows you which gang you have been assigned to tackle, as well as showing you the current targets available to you. At any given time, you’ll be assigned to investigate one criminal group and their activities in and around a particular system. Once you work your way up their ranks and take down their leadership you’ll move on to a new, more challenging set of villains in a new sector.

As you turn in more and more bounties, your rank will increase which will grant you better bounties and more rewards. I wonder what kind of assignment is in store for top level bounty hunters?

Until next time!


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1st September – Stop right there, criminal scum!

Hey again, Starbounders!

We hope you’ve been enjoying the Starbound 1.3 Spacefarer update over the summer. You’ve have assembled some pretty cool mechs! Among other things, we’ve been working on our next Starbound update, and we’re excited for it as always!

Starbound 1.4 will see the player become a bounty hunter, tracking down wanted criminals for the new Peacekeeper organisation. A new bounty board will show who needs hunting down, the conditions for their arrest, and your ranking as a Peacekeeper.

Tracking down one of these criminals isn’t a straightforward affair though – you will have to follow leads across multiple planets, raiding safehouses for your next clue, or fighting off members of your target’s gang. Sometimes you’ll have to take targets alive as well, using the Peacekeeper device known as the Long Arm. This gauntlet lets you handcuff targets remotely, but requires careful aim to lock down the perp!

We’ll be showing off more over the coming weeks. Until then, happy Starbounding!


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9th May – Bless this Spess

Hey everyone! Since the last blog post we’ve been working hard on the features you’ve seen already, but we’ve also been working on an entirely new feature! This is something we’ve wanted for a really long time and it has finally found its place in the upcoming update.

While travelling through space is exciting, sometimes you just want to kick back and relax. And who can be bothered going up and down a gravity well constantly? In the next update you’ll be able to have all the comforts of your old house on Earth, but in space. Simply call in a station probe to deploy your personal space station.

Your initial station package includes an entrance for your mech and a teleporter for convenience, while providing lots of room for activities.

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If it’s less space than you’re accustomed to, don’t worry about it! Your station can be expanded with a variety of modules to create the intricate corridor maze of your dreams. All for a very relatively reasonable cost.

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Lots of people have been asking us when Starbound is coming to Xbox One, and while we don’t have a release date for you yet, we can confirm it’s still a thing that’s happening! We’re working with the super talented folks at Blitworks on the port, so it’s in good hands. We’ll let you know more as soon as we can!


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