Archive: Patch Notes

[UNSTABLE] Glad Giraffe Patch Notes!

Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!

  • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
  • When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.
  • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

Click ‘read more’ for a changelog listing the most significant changes we’ve made to the game since the last patch!

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[STABLE] Pleased Giraffe Update 5

Hello,

A new hotfix was pushed to stable last night, fixing several performance issues, bugs and problems with balance. Here’s a list of the changes.

  • Combat colony tags have been added to Weapon Chests and Gun Chests
  • The Bonesmith tenant will now spawn correctly
  • Chef tenants now spawn correctly (not random races anymore)
  • Agaran merchants now correctly sell their wares (the items have a sell price now)
  • Other items also got a sell price (Fluorescent Helmet, Wizard Hat, Mushroom Sword, etc.)
  • Small description fixes on a few items, such as ship walls
  • Hazmat NPCs now say “unidentified microorganisms” instead of “unknown bacteria”
  • Tenants catch fire less (less fire interactions with items like hand dryers)
  • Fixing a small visual bug on Apex feet
  • Lighting tweaks on most light objects (not sure how they were changed, but they were)
  • The people who had bad performance and then fixed it by resizing the window should now have better performance all the time, without needing to resize the window

Please let us know how this patch has effected Starbound’s performance for you! <3

[STABLE] Pleased Giraffe Update 4

Hello!

We released a patch last night that should fix the issues players were experiencing with the Visual C++ runtime. Even if your PC is unable to install the Visual C++ runtime, you should be able to launch and play Starbound just fine now. Yaaay! :D

Kyren is also working on a set of rendering performance improvements for a new hotfix that should be ready  soon – we’ll let you know!

Healthire has been reworking generated weapons. They’re not in this stable update, but take a look!


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