Archive: Dev Blog

18th March – Additionally, my axe.

Evening all! Hope you’re well. <3

Today’s highlights:

fancyaxes

  • I mentioned a couple posts ago that Supernorn is working on fancy axes. See above: some of the aforementioned fancy axes!
  • SamuriFerret is redrawing our randomly generated swords in order to better distinguish between rarities, but also just to update the graphics.
  • Rosiedeux is working Starbound’s story into a more easily-digestible timeline infographic for reference, which helps with now that we’re working to further implement the story into the game!
  • GeorgeV and Necotho are still working to make the Outpost’s remote teleporter shop a reality!
  • Metadept is working on improvements to terrain generation!

pathfindingtests

  • Healthire and Tom are still making improvements to pathfinding– the image above shows all of their pathfinding tests succeeding. :D

Goodnight!

17th March – Beam me up!

Afternoon!

Here’s a bit of what we’ve been working on today:

  • Metadept and SamuriFerret are working together on implementing the underground challenge gates I mentioned yesterday. Not quite there yet, but we’re getting closer!

ChallengeDoor1

  • Tiy’s working on combat changes for the patch after the next upcoming one, and he’s also reworked planet names to be more interesting and memorable.
  • Tom and Healthire are still working on pathfinding!


remoteteleporters_2

  • Necotho has been working on more skins for the teleporter shop. I think there was a bit of confusion about these yesterday, though! People seemed to think these teleporters would be replacing the teleporters currently on your ship, which is not the case. :) You’ll be able to buy these teleporters from a shop in the Outpost and place them where ever you’d like– you’ll have a lot of styles to choose from, so you can use whatever floats your boat.

Most of the team has continued their work from yesterday, really, but I thought you’d all be interested in some new screenshots. :)

‘Til tomorrow! <3

A quick post-Rezzed check-in!

Evening everyone!

We had an awesome time showing off Starbound and a handful of the games we’re partnered with at Rezzed this past week! Thanks so much to anyone who attended and said hello! <3 It always feels really rewarding to go to events and watch people play your game in person, and I think we came away with a lot of great feedback– both for Starbound, and for the developers of the other games we brought along.

We gave away quite a few shirts and game keys, as well! I’m looking forward to getting to do more giveaways and contests soon, now that we’ve got some actual merchandise.

We’re back to work today– though I think a few of us are still recovering from convention-flu.

  • Necotho is working on skins for the Outpost’s upcoming remote teleporter shop– yes, player-placeable teleporters!– one of which you can check out above.
  • Supernorn’s been working on fancy axes! We’ll show them off once they’re finished. :D
  • Tom is working on pathfinding bug fixes!

  • SamuriFerret is working on underground challenge gates! These are gates that you’ll find underground, and entering them will take you to a small challenge room. Complete the room to collect shiny loots! Also, explosions as seen above.
  • Kyren is working on… “a series of bugs having to do with exception handling between the server and client, especially locally, it’s also related to a rare out of order message delivery condition, also especially locally, and it involves isolating the server and the client more from each other locally and re-working some of the message passing”.

That’s all I can reveal for today. Catch you tomorrow!