Archive: Dev Blog

24 March – Progression Stuff!

Evening!

The wizards programmers have been working largely on the same things they were yesterday, though Metadept has tweaked the Floran name generator a bit and handled some miscellaneous bug fixes.

We don’t post many concept sketches on the blog– something we really should do more often!– but here are some rough concepts for characters related to the new progression system. :)

character_sketches2

 

What do you think? Are concept sketches something you’d like to see more of?

Goodnight! <3

23rd March – Busy Monday!

Hello everyone!

Here’s what we’ve been doing today.

  • I’ve added the new axes and  implemented them to our internal build. There’s about 60ish unique axe heads, 60 handles, plus numerous palette possibilities. It equals a lot of possible variation!

axe

  • GeorgeV has been helping out with some GUI tweaks, and has finalised the outpost remote teleporter shop, which Armagon is now implementing.
  • Rosiedeux has completed her timeline infographic, which will be a great reference tool for us as we work further on the storyline!
  • Metadept is continuing work on improvements to terrain generation
  • Healthire and Tom are continuing their pathfinding improvements
  • Necotho and SamuriFerret have been working on more remote teleporter variations, you’ll be able to buy these from the outpost store.

teleporterstyles

Now that axes are finished, I’ve started work on some additional sword hilt designs. This is very early work in progress stuff but thought you might be interested in a sneak peek! More of this to come in the week!

swordwip

That’s all for now!

In case you missed Tiy’s tweets, we’ve been experimenting a little bit with making stacked windows easier to distinguish. Here are the new windows in action (they’re a work in progress!):

uwkdXOsA lot of today’s work has been a continuation of the previous few days– so pathfinding, challenge doors, teleporters, etc. Supernorn‘s been working on making the handles on those fancy axes even fancier. Since they’re randomly generated, apparently it’s been a challenge to ensure that every handle looks cool with every axe head. I think these look great, though!

axe2

 

As always, let us know what you think in the comments. :)

Have a good night! <3