Archive: Dev Blog

30 March – Pretty Pixels!

Evening!

Got an exciting week of work ahead — lots of stuff I’m not allowed to talk about just yet. :)

But hey, remember all that concept art I posted last week? Here are some work-in-progress sprites! But who are they? Ahhhh mysteries!

architechtpixel nuruapex_concept_research

27 March – Wrapping up the week!

Happy Friday, everyone! Hope you’ve had a lovely week.

  • SamuriFerret is still working on missions, plus that new boss!
  • Metadept has reworked a bunch of the randomly generated names– they should be a much better fit for the lore now!
  • Kyren is making persistent unique worlds and making mission instances last longer. When you die in a mission, you’ll be able to go back to it without having to start all over again. Rejoice!

Everything else is much the same as it’s been all week, but I’ve got a few more concept art sketches to show you. :)

concept_art_3

 

We’ll have more exciting things to show you next week. See you Monday! <3

25 March – Who could they be?

Evening folks!

  • Our programmers are collectively working on lua bindings, performance improvements, pathfinding improvements and ironing out bugs.
  • Our art team is working on assets for the progression system, new NPCs, a new boss, and adding teleporters to missions.

You all seemed to enjoy yesterday’s post, so here are some character concepts I haven’t shown off yet!

concept_collage_smallerLet us know your thoughts and speculations in the comments, as always.

Goodnight! <3