Archive: Dev Blog

Combat Update – Lunar Base Run

Evening folks!

We recorded a short video for tonight to test out the upcoming combat changes. :) Tiyuri, Supernorn, GeorgeV and Armagon did a quick run through the Lunar Base mission. Let us know what you think!

EDIT: Reposted because comments weren’t working properly. Also, I’d like to point out that these combat changes are not part of this unstable update, but will be part of the next one.

1st April – Not a bug!

First of all, thanks for all of the lovely responses to yesterday’s video. A lot of you seemed to like that format for summarizing changes made to the game, which is very encouraging. We hope to make it the first of many!

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We’re getting a bit closer to implementing those NPCs I’ve posted concept art of recently. It’s been fun to show you the artists’ design process from the very first brainstorming session– and personally, it’s really cool to watch the team give life to characters we’d only ever written about in lore. We’ve made some progress on character portraits, but they’re still a work-in-progress.

portraitchatbubbleI promise that the Floran princess isn’t actually a bug!

She’s a feature…kidding. She really isn’t a bug, though, that’s just a placeholder sprite.

Also, a couple of the programmers have been making a lot of headway on pathfinding. And as a bonus, here’s some concept art for a Glitch character!

nuruAnimated ‘Til tomorrow!

Starbound Development Roundup #1

Hey everyone!

We’re trying something a bit different where we’ll do regular roundups of the latest additions/changes to Starbound. In this first video, Tiy and Supernorn chat about craftable teleporters, challenge doors, making improvements to terrain and the underground, combat improvements, and more!

We haven’t done many videos like these in the past, so leave us some feedback!

Have a good night. <3