Archive: Dev Blog

9th of April – More NPCs and more progress!

Hello, George here!

Molly is on vacation/holiday. So the rest of us will be filling here for a bit. :)

Today we did more work on NPCs including Nuru, Tonauac and Koichi. We’ll continue to work on these characters more and more.
nuruDoris TonauacWalk runhylotyl

We’ve also been working on some sound effects and ambient soundscapes for various areas such as the outpost and the teleportation cinematic, as well as continuing to address the in-game economy.

Lastly the programmers have been fixing bugs in the current unstable branch in preparation of an unstable update which will hopefully be coming really soon.

Until next time!

-GeorgeV

8th April – NPC Progress

Evening everyone!

We’ve continued to work on new missions and challenge rooms, as well as character animations and portraits. :) Our internet’s back up though, so I actually have some to show you! Hooray!

Hylotl_read Tonowak tonowakPortrait

They’re all works in progress, of course. Let us know what you think!

EDIT: Because there’s some confusion, I just wanted to point out that these are unique NPCs that you’ll encounter as you progress throughout the game. They’re not new character customization options!

<3

7th April – Characters with character!

Happy Tuesday!

We’ve returned from the long Easter weekend all refreshed and ready to take on the next week’s worth of work. Hope everyone here had a lovely holiday, too! :)

Today we’ve been working on:

  • various animations for unique NPCs
  • implementation of unique NPCs
  • character portraits
  • new missions!
  • improvements to the way we design dungeon parts — keeping file size down, making it easier to add objects to existing maps
  • unstable branch bug fixes

 

Here’s an updated portrait of your friendly neighbourhood Avian — sorry for the potato quality photo! We’ve been having some technical difficulties today. I should have better images for you tomorrow.

‘Til then! <3