Happy Tuesday!
We’ve returned from the long Easter weekend all refreshed and ready to take on the next week’s worth of work. Hope everyone here had a lovely holiday, too! :)
Today we’ve been working on:
- various animations for unique NPCs
- implementation of unique NPCs
- character portraits
- new missions!
- improvements to the way we design dungeon parts — keeping file size down, making it easier to add objects to existing maps
- unstable branch bug fixes
Here’s an updated portrait of your friendly neighbourhood Avian — sorry for the potato quality photo! We’ve been having some technical difficulties today. I should have better images for you tomorrow.
‘Til then! <3