Archive:

22nd May Progress

Hello guys,

Today we finally got the speech bubbles nicely finished up. They’ve taken a little while because they’re much more complex than they look.

Now they’re automatically arranged nicely so you can easily follow a conversation, even between a lot of different people.

conversationWe’ve also been working a bunch on the games intro sequences. These are comic sequences with narration that set the scene for each race.

An example of some of the art:

comic

 

Legris is amazing!

We continue to work on NPC stuff that I can’t really show off yet.

A lot of work is going on with cooking and various recipes and meals you can make.

Biome and terrain work is ongoing, I think I’m going to show off a bit more about how the terrain works tomorrow.

 

Also a thank you to everyone sending us narration auditions. It’s going to take a little while for us to go through them all.

 

 

21st May Progress

A small one tonight guys,

We’re working on a bunch of things I can’t really post too many screenshots of because they’d be outright spoilers.

But just to keep you in the loop.

The tricky final polishing on the Speech bubbles is being finished up.

Work on flying NPC behavior is ongoing, as well as additional work on various behavior scripts.

A ton of unique ore based weapons have been created and more are coming. A full set of weaponry for each race at each tier is being produced. That’s 60 ore based weapons per race. Not including other uniques.

Biome work is constantly on going.

The avian tomb generator is being fleshed out a bit more.

The transition between ship upgrades is being worked on.

A whole bunch of cooking recipes are being designed.

We’re beginning work on the in game option menu.

and a bunch more stuff

Here’s a random screenshot:

speech

 

20th May Progress

Time flies so fast.

 

So yesterday I said we’d make speech bubbles prettier. We worked on it and now they look more or less like this:

strangerstill needs a little bit of tweaking positioning/pixel ratio wise. But I think they’re far more bearable now.

We’ve also been working on NPCs, giving them new behaviors and making them all around much smarter and more interesting.

NPCs spawn really nicely now too. They spawn in packs that looks very natural. More importantly they know where they shouldn’t spawn.

We’ve also been working on getting the ship upgrades to work nice and seamlessly so you don’t need to reorder any of your decoration when upgrading.

ships

 

Until tomorrow!