Archive:

27th May Progress

Hi guys

A whole lot of our day was taken up with getting the website steady on a new host today.

Let us know if it’s faster/slower or if you have any other problems with it.

Kyren finished her big physics change and will have some fun things to show on that front soon.

I spent an absurd amount of time (12 hours?) tweaking intro cinematics.

We didn’t want to simply load a video, that’s always very obvious and ugly.

So we have an in game system that allows us to create comic style cinematics, getting all the cinematic timings right (by tenths of a second) however requires quite some patience.

Omni is putting the finishing touches on the options menu.

Legris is working hard on providing utterly beautiful art for the intros.

 

 

On an entirely different note, by popular demand (and because it’s funny). We’ve decided to have a cosplay competition.

It’ll be up on the forums soon, you can post your best (or worst) attempts at Starbound cosplay.

And we’ll pick 10 for a free copy of the game + getting your name in the game as an NPC.

If you want to win, either make sure your costume is really awesome or really embarrassing.

24th May Progress

A really short one today folks,

Today we’ve been swamped with dealing with webserver stuff, so we didn’t get as much done as we usually do.

That said, we’ve now got a whole bunch of nifty functions to use in the intro comics, zooming, fading, that sort of thing.

As part of the flying NPCs update, Kyren has begun adding some nifty functionality to player physics that will allow us to do some really neat powerups.

We’ve got tons of mechs being produced by our artists. There will be at least 1 mech and 1 hoverbike per race.

We’re working on the in game options menu, which we haven’t bothered with for a long time (the defaults are good!) but we figured we should finally get it done.

A lot of costumes and clothes are going in, some of which terrify me..

We changed up the travel sounds, now theres more of a thunder boom as you enter hyperspace

Sorry for the lack of screenshots! Anything I screenshot for today would be spoilery.

23rd May Progress

Hi guys,

So today we put the finishing touches on in game chat with character expressions.

When you type now your characters lips will move. Typing in various different ways or using emotes like :o or ;) will cause your character to mirror those emotes.

Here’s a terribad video of it in action:

You probably want to watch it in 720p full screen, to actually see the animations.

Work has been going on with the art for mechs / other vehicles.

They’re starting to look really nice:

mech

 

We’ve also been working on adding more ‘Terrain features’. These are small portions of terrain that make use of our dungeon system code to place very interesting set pieces on the terrain. They blend in nicely with existing terrain and there are hundreds of them.

Here’s an example of a terrain feature, a natural bridge:

bridgeTerrain features look different depending on the planet they appear on. We wanted a way to create natural structures the terrain gen would struggle to create naturally.