Archive:

21st July Progress

Good evening! Or morning. Some time of day.

Despite it being a Sunday, today was a pretty busy day for bug-fixing. Not much to talk about there, although Bartwe apparently fixed the “oldest bug in the game” because he’s a mad scientist. Many fixes were made to rendering bugs, cameras were tweaked. Not bad for a weekend!

DOTHmZb

GeorgeV made this animation for when players are falling really really fast– like when they’re falling through space. Like this (though…the animation isn’t actually implemented in this screenshot, I just thought it was pretty)!

Screenshot_27More work was done on the food system! So far, each race will start with 16 recipes that reflect their culture/biology. There will be a bunch more recipes to discover in your travels- the more difficult they are to make, the better their buffs! We’re still working on balancing the effects of all the food items and their ingredients. Those recipes haven’t actually been implemented yet, though. Soon!

We also had another play-testing session tonight and talked a lot about player progression. I built a farm with a working kitchen and took a couple of screenshots:

Screenshot_28

Screenshot_29That’s all for tonight. Goodnight, guys. :)

 

13 July Progress

Evening folks!

It’s the weekend, and weekends are for side projects/polishing up.

The song system’s GUI is finished now! Band functionality is fully…functional! So you can enter a band name to play music with your friends. Traverse the universe in your kick-ass tourship. Serenade Big Ape with your sultry jazz tunes! The possibilities… Note that the songs listed in the screenshot below won’t be in-game. You’ll have to add them in yourself using ABC notation files! It’ll be super easy, though. :)

musicsystem

A bunch of hats were implemented today too, because you should never underestimate the importance of hats.

Bartwe spent his day off working through quest functionality, which is coming along nicely! We’re really anticipating finally being able to test out some quests.

The last of the race-specific item descriptions were finished today…at least, for existing items! We’ll be adding loads more, of course.

And I continue to work on the food system when I can spare a moment. It’s fun and surprisingly challenging to try and form race-specific food menus that are balanced and interesting.

See you tomorrow! <3

3rd July Progress

Evening everyone! Quick update tonight.

We finished the Floran intro, which is appropriately barbaric. You can see a shot of that here:

4flameflicker2

We also finished off a bunch of base work that will allow us to do new things with player characters, and continued work on unique NPCs.

And lots of testing was done! Hooray for testing. We’ve been testing how smooth progression is in the beginning of the game. It’s crucial that players understand what they’re doing and why, that crafting and survival make sense and aren’t too daunting, and that the UI is intuitive and easy to understand. And that the game is interesting, of course! So far so good. :)

 

EDIT: Lots of people complained about the above screenshot! It was my bad.  I was rushing out the update, trying to get to bed, and was under the impression the Floran intro was completely finished so I just picked a screenshot and posted it. I didn’t realize it would lead to a 21-page comment thread full of raaaaaaaaaage. :ninja: Apparently the screenshot I picked originally had human campers around the fire, but was being adapted so it was Florans sitting around the fire. It wasn’t a final pass.
So I suppose it goes without saying that I was totally wrong and the Floran intro wasn’t quite finished. :P

So to make up for it, have another. Sorry my sleepiness caused so much trouble!