Archive:

14th August Update

Evening, guys!

Another long day of tweaks, improvements and additions! You’re gonna see a bunch of that this week leading into next, really, but after next weekend’s expo things will start to pick up with more interesting updates again.

On my end, I’ve been working on implementing the crafting recipes for starter foods and clothes. The assets have all been there, but configuring recipes for them gives players the means to actually craft them in-game. So…pretty important stuff to have in there!

Again, we’ve made a bunch of little UI improvements- adding the menu background you see when you hit the “esc” button, improving the way quests are listed, and fixing even more action bar bugs.

Some more battle music was added, Tiy fiddled around with planetary temperatures, and I believe some final tweaks were made to the first boss’ behavior patterns. Maybe final tweaks. Y’never know.

There aren’t really any relevant screenshots I could show you that you haven’t seen before, so I made a snowy night time guitar gif instead because reasons.

guitar

12 August Progress

Hello!

Lots of tweaks happening today, especially as we’re gearing up for Insomnia Gaming Festival– just a little over a week to go!

We’ve been working on lots of underground ‘microdungeons’, just to make the underground more interesting and worthwhile to explore. And…dangerous. Watch out for traps!

There’s been a bunch of little UI changes too- skill icons that show up when monsters are using skills, as well as more changes to the hotbar. A bunch of sounds were improved.

So…possibly not the most exciting updates today, but important things are getting done! Have a pretty rain gif with some eyeball trees.

rain2

23rd July Progress

Evening, guys!

We got a bunch of stuff done today! Monster health bars are in. They’re not totally finished, and right now every single monster in the game is called Waffles because we haven’t implemented the monster namegen. But…they’re in!

Screenshot_30

Omni’s gonna finish those up soon and then move onto the party window GUI, which should actually be the last major piece of GUI-work. So, yay. :)

We implemented some more minibiomes- for snowy worlds in particular- and some biome structures, which are mostly just interesting bits of terrain that have a chance of generating. They help to add some more variety to the landscape. A lot of the time they’re just little caves, or rock formations, but here’s an igloo!

igloos

Kyren is finishing off ore distribution, which should add a whole lot of balance to the game in its current state. Bartwe is still plugging away at the quests system, which we’re all really excited for.

And then Tiy, Rho and I played instruments in-game and pretended we were in a hipster rock group/Bon Jovi cover band. That’s all folks! Goodnight. :)