June 11th + Puppies
Not a great deal to report today. We’ve largely been working on the same things we’ve been involved in for the last few days. We’ve finished up the remaining quadruped head pieces and their unique attacks (some of which are hilarious, good job metadept). We’re still chugging away at the ship AI UI and how that feeds into the progression system. We’re starting to work on various other monster parts giving unique movement attacks, as well as monsters visually responding a little better to things like being surprised by a hostile enemy.
We now have a new member of the team though, introducing our office puppy:
We’re still figuring out what to call her!