We’re currently working on the final few Tier 4 biomes. This screenshot is of a tower you can find in the Eye sub-biome! The NPCs might look familiar to long-term players — they’ve made appearances in previous versions of the game. :)
Our streams so far have been lots of fun and loads of you have been watching! Here’s an archive of last night’s stream if you missed it.
Healthire has been working on the long-awaited fossil excavation system! Here’s a UI mock-up — the UI is nearly finished in-game:
And in case you missed it, last night we streamed Starbound while answering questions from the audience and it was loads of fun! We’d like to make this a regular thing, and we’re streaming again any minute now and we’ll be showing off the fossil excavation mini-game, so keep an eye on our Twitch channel!
Metadept has made some improvements to the inspection tool! You can now inspect tile mods and liquids, and the tool will tell you when it’s too dark versus when there’s nothing there. It also doesn’t try to inspect NPCs or monsters because, for now at least, they don’t have descriptions.
Armagon has added a merchant for endgame players who want a quick fix to get the supplies they need and have lots of pixels to burn. It’ll be in the nightly build now, but the prices likely aren’t final!
Metadept’s implemented a farmables updates — farmables now require water to grow. They consume water from the soil as they grow, and you need to keep watering them in order to keep them growing. They won’t die if they’re not watered, they just won’t grow! ‘Cause they’re space plants. Here’s Metadept doin’ some farmin’.
Meanwhile, biome and microdungeon work is happening, and Kyren’s just changed the way liquids drain and added liquid <-> block interactions.
We’re hard at work on Starbound and one of the newer things we’ve been adding is more critters. Tiny, little, nonthreatening creatures that inhabit worlds for your entertainment! There are already dozens and will be many, many more.
Here’s a small sample directly from the Starbound Zoo:
We’ll show more of them as time goes on. Until then, see ya!
Healthire has been doing more work on NPC reactions/interactions, and I’m super excited to see them in action! On top of the stuff we’ve shown you recently, NPCs will do stuff like waving at players, following other NPCs without needing to chat first, spontaneously dancing. We’ve been doing loads of things that will really make NPCs feel a bit more ‘alive’, and I think people are going to like it. :)
Kyren’s been working on deep engine/performance-related stuff that should have fixed a bunch of small, annoying pixel errors like humanoid necks separating from their bodies and guns being drawn wrong. Those are super annoying bugs, so we’ll all be happy to see them gone.
Also, hey, we’ve got a new artist on board! Say hello to Lili, who will be handling concept art. Check out her grumpy bazooka penguin!