3rd July – Dr. Acula will see you now

July 3, 2015 in Dev Blog, Featured

Happy Friday!


Here’s a super spooky furniture set, for all your underground vampire lair needs. What do you think?

Quick post tonight, because Minecon things are a-happenin’. I’ll have more for you next week. :)

Hope you all have the loveliest weekend! If you’re in the UK, try not to melt!

2nd July – For a Few Pixels More

July 2, 2015 in Featured, News

Hey everyone!

Here’s what Supernorn’s saloon furniture set looks like in-game! Complete with swinging saloon door and Novakid item descriptions. :)

I also wanted to take a second to point out the amazing new Starbound shirts on The Yetee, designed by the awesome/talented Tiffany Ambrose. If you buy ‘em both, you get a sticker!

… I need to get on that, actually. I want that sticker. :D


30th June – A Fistful of Pixels

June 30, 2015 in Dev Blog, Featured

Hey everyone!

I believe I said something about a sneak peak at some of the new special furniture sets. :D Here’s a look at a saloon-themed set!


I’m personally excited about these themed sets — they’re going to allow for so much more variety and creativity in decorating builds! What do you guys think? What kind of furniture sets would you like to see?

29th June – Warp Speed

June 29, 2015 in Dev Blog, Featured

Happy Monday, everyone! It’s super summery here in London, which is weird. I didn’t think London had actual summers.

We’ve been working on some special furniture sets, as well as continued work on sub-biomes and microdungeons. I can’t show you any of those today, but I’m hoping I’ll be able to give you a sneak peek at some cool furniture tomorrow!

For now, here’s another one of Metadept’s experimental weapons. I’m pretty excited about this one!

P.S – We’ll be at Minecon in London from 4-5 July, so come see our booth if you’re around! Play some Starbound with us! :Dmineconething

26th June – NPCs, uh, find a way.

June 26, 2015 in Dev Blog, Featured

Happy Friday!

Healthire has made NPCs a whole lot smarter! Instead of shooting futilely at the wall, they’ll now look for a good vantage point from which to shoot you. Wooo, logic!

This is awesome news, unless you’re me and you like to cheese your way through fights with tough NPCs.

Let us know what you think in the comments! See you on Monday. :)

25th June – Cabin in the Woods

June 25, 2015 in Dev Blog, Featured

Hey everyone!

I’ve got another one of Metadept’s experiments to show you.

Also – I really liked this simple little cabin George found in the forest! I’m still impressed by the settling snow and all the little critters. :) There’s so much more life in all the biomes now!



‘Til next time! <3

24th June – Just Deserts

June 24, 2015 in Dev Blog, Featured


23rd June – Interstellar Explosion

June 23, 2015 in Dev Blog, Featured

Hey everyone!

Work continues on parallax improvements, microdungeons, combat and colonization. Metadept has been testing something really cool in the form of guided missiles!

In other news– Interstellaria’s got a release date! The real-time space exploration/crew management sim will be released on Steam on 17th July for PC/Mac/Linux. Interstellaria’s launch trailer is pretty awesome, so check it out and read up on all the details on the Chucklefish blog. :)

22nd June – Crabby Critters

June 22, 2015 in Featured, News

Happy Monday!

We’ve moved onto improving desert biomes, which I should be able to show you later on this week. Lots of microdungeon stuff being worked on as well, and we’ve got new critters in-game!

On the code side of things, programmers have continued to work on the combat and colony updates but I’ve got nothing new to show off on that front *just* yet.

Crabs, though!


17th June – NPCs, behave!

June 17, 2015 in Dev Blog, Featured

Hey everyone! :D

We’ve got lots of stuff going on this week. Parallax improvements are still being worked on, as are microdungeons and combat-related improvements!

Today, Tccoxon’s been working on some NPC behaviors– specifically, a way for NPCs to do animations like dancing, typing, and playing video games. It’s the little things that help bring the Starbound universe to life, y’know?  Here’s an example:

‘Til next time! <3