We released a patch last night that should fix the issues players were experiencing with the Visual C++ runtime. Even if your PC is unable to install the Visual C++ runtime, you should be able to launch and play Starbound just fine now. Yaaay! :D
Kyren is also working on a set of rendering performance improvements for a new hotfix that should be ready soon – we’ll let you know!
Healthire has been reworking generated weapons. They’re not in this stable update, but take a look!
Hey, everybody! There’s a hotfix coming out later tonight that Mollygos mentioned in yesterday’s blog post that we’ll have more information about once it is released. On the content side of things, us artists are hard at work on the next tier of biomes and missions.
I’ve been working on fixing up some of our unfinished missions so they are in a playable state, similar to how the Floran mission was prior to Pleased Giraffe. As well as being fun to play through, each mission is designed to tell you a bit more about each race’s culture and history. Check out this screenshot of the upcoming Apex mission!
What kind of missions would you like to see in Starbound? Tell us what you think in the comments!
Hello! Happy Monda– errrr Tuesday! Bank holiday weekends sure are disorienting.
I’ve got some possibly good news for anyone still struggling to run the new stable update! Tonight we’re looking at pushing a version of Starbound to the unstable branch (not nightly) that doesn’t require the Visual C++ runtime installer – some of you weren’t able to install that for one reason or another, and it was causing issues.
This patch still requires some testing, which is why it will be released on the unstable branch. If it’s all good, we should be pushing the same fix to stable very soon. :)
And here’s a peek at the work-in-progress tier 5 Dark Biome! It’s… pretty dark. Bring your flashlight!
With nearly 300 entries, I think it’s safe to say we’ve completed Leyla Lotusbud’s quest! Nice work!
We had to pick just five entries in the end, and it was tough – they were all really fun to read! It largely came down to which entries would best fit in a library setting. Those five winners will get to pick out some super cool prizes from our friends at The Yetee. If you’ve won, keep an eye out for an email from us!
So much has changed in this patch, and most of it was covered in our unstable patch notes from the 17th. We’ve changed and added a few more things since then though, so click ‘Read the rest of this entry’ for more complete patch notes. :)
In case you’re worried, we are not wiping characters or universes this patch and have no plans to do so. You can continue playing your existing characters and worlds from previous stable versions of Starbound, but there are a few things that will have changed.
The biggest change is that this patch brings the first part of a major rebalance to weapons. Any randomly generated melee or ranged weapons you have will be regenerated to a weapon of the same type and level (and keep their name), but will have different appearances and rebalanced stats. This includes weapons modded with custom drawables, so for those of you who care about this, make sure to keep a copy of your drawable data to recreate the weapon later. Most non-generated weapons will have altered stats, but otherwise keep similar abilities and appearances.
If you’re the kind of player that doesn’t mind starting over and wants to see all the newest changes, you will probably want to start a new universe for this patch since we’ve made a lot of big improvements to terrain generation and biomes that you might not get to see otherwise!
Since we’ve changed the combat balance so much, we’re still in the process of tuning the monsters, NPCs and mission bosses. If you find things that are way too hard or too easy, let us know!
We’ve done a lot to improve performance but there’s still a lot more we plan to do before the game’s released. Hopefully you’ll see things running smoother, but don’t panic if some areas are still slow.
Liquids in and around microdungeons sometimes aren’t placed in a correctly settled manner and will settle after the world is first loaded
Some NPCs in biomes aren’t well equipped to fight monsters
If you’re running Windows 7, make sure you have service pack 1 installed. Seriously – install those service packs!
Steam may leave dbghelp.dll in the win32 or win64 folders by mistake, which will cause Starbound not to launch. You can fix this by getting rid of the file or deleting and re-installing Starbound.
If you’re still having trouble launching the game, head to the ‘prereqs’ folder in your Starbound directory and install the vc_redist.exe that corresponds to your OS.