29th July – All-Seeing Eye

July 29, 2015 in Dev Blog, Featured


We’re currently working on the final few Tier 4 biomes. This screenshot is of a tower you can find in the Eye sub-biome! The NPCs might look familiar to long-term players — they’ve made appearances in previous versions of the game. :)


Our streams so far have been lots of fun and loads of you have been watching! Here’s an archive of last night’s stream if you missed it.

See you tomorrow! <3

28th July – So you two, uh… dig up dinosaurs?

July 28, 2015 in Dev Blog, Featured


Healthire has been working on the long-awaited fossil excavation system! Here’s a UI mock-up — the UI is nearly finished in-game:

fossilgame3And in case you missed it, last night we streamed Starbound while answering questions from the audience and it was loads of fun! We’d like to make this a regular thing, and we’re streaming again any minute now and we’ll be showing off the fossil excavation mini-game, so keep an eye on our Twitch channel!

ChucklefishLive on Twitch

24th July – Get Outta My Swamp

July 24, 2015 in Dev Blog, Featured

Happy Friday!

SupernornSamuriFerret and GeorgeV have improved the swamp biome! Found on jungle planets, the swamp biome is the super spooky home of the frogpeople!


See you on Monday! <3

23rd July – In the Flesh

July 23, 2015 in Dev Blog, Featured

Happy Thursday!

Artists have moved on to tweaking the third tier biomes, like the Flesh and Alien biomes. Here’s a peek at the new and improved Flesh Biome! It… it sure is fleshy.


See you tomorrow! <3

22 July – Grass Inspector

July 22, 2015 in Dev Blog, Featured


Metadept has made some improvements to the inspection tool! You can now inspect tile mods and liquids, and the tool will tell you when it’s too dark versus when there’s nothing there. It also doesn’t try to inspect NPCs or monsters because, for now at least, they don’t have descriptions.

Armagon has added a merchant for endgame players who want a quick fix to get the supplies they need and have lots of pixels to burn. It’ll be in the nightly build now, but the prices likely aren’t final!


21st July – Farming Farmables!

July 21, 2015 in Dev Blog, Featured

Hey everyone!

Metadept’s implemented a farmables updates — farmables now require water to grow. They consume water from the soil as they grow, and you need to keep watering them in order to keep them growing. They won’t die if they’re not watered, they just won’t grow! ‘Cause they’re space plants. Here’s Metadept doin’ some farmin’.

Meanwhile, biome and microdungeon work is happening, and Kyren’s just changed the way liquids drain and added liquid <-> block interactions.

More on that tomorrow!


20th of July – Itty Bitty Critters!

July 20, 2015 in Dev Blog, Featured

Hi there! George here.

We’re hard at work on Starbound and one of the newer things we’ve been adding is more critters. Tiny, little, nonthreatening creatures that inhabit worlds for your entertainment! There are already dozens and will be many, many more.

Here’s a small sample directly from the Starbound Zoo:

Blip  Crab Slug TritrotsBreakerJelly
We’ll show more of them as time goes on. Until then, see ya!


16th July – King of Pride Rock

July 16, 2015 in Dev Blog, Featured


Super quick post tonight — how does everyone feel about this new savannah parallax? :D Click for high-res!



‘Til tomorrow! <3

15th July – NPCs with… personality?

July 15, 2015 in Dev Blog, Featured

Hello all!

NPC personalities and reactions are getting intense, so I thought I’d show you a couple choice examples courtesy of Healthire.

This person is having a bit of a rough day.

This person is having an awesome day, but isn’t sure why, or where they are, or how teleporters work.

Have an amazing evening, and I’ll see you tomorrow! <3

14th July – Bazooka Penguin!

July 14, 2015 in Dev Blog, Featured

Evening everyone!

Healthire has been doing more work on NPC reactions/interactions, and I’m super excited to see them in action! On top of the stuff we’ve shown you recently, NPCs will do stuff like waving at players, following other NPCs without needing to chat first, spontaneously dancing. We’ve been doing loads of things that will really make NPCs feel a bit more ‘alive’, and I think people are going to like it. :)

Kyren’s been working on deep engine/performance-related stuff that should have fixed  a bunch of small, annoying pixel errors like humanoid necks separating from their bodies and guns being drawn wrong. Those are super annoying bugs, so we’ll all be happy to see them gone.

Also, hey, we’ve got a new artist on board! Say hello to Lili, who will be handling concept art. Check out her grumpy bazooka penguin!



‘Til tomorrow <3