2nd October – You Raise Me Up

October 2, 2015 in Dev Blog

Evening folks! Just a quick one for you tonight.

Everyone’s been hard at work across the board, but I really wanted to show off Kyren’s new elevators with the wiring functionality she introduced today. While the graphics on the platforms are still extremely placeholder, she’s done an absolutely fantastic job and I was able to do a lot of cool stuff with just a few simple logic gate configurations. I’m really looking forward to seeing what you guys do with this!

30th September – Intimidating your colonists!

September 30, 2015 in Dev Blog, Featured

Hey everyone!

Tccoxon’s been working on a feature that we’ve been excited about for awhile – procedurally generated quests! Colonists and other NPCs will generate their own little quests for you over time. These quests can be anything from baking a cake for an NPC so that they can make a friend, to stealing and extorting objects from other NPCs in order to build a new house.

Here’s an example from a quest line! Poor Wise Minoru.

wiseminoruWhat sort of generated quests would you like to see?

29th September – Magnets! How do they work?

September 29, 2015 in Dev Blog, Featured

Happy Tuesday! I have a gif gift for you. A gift of gifs.

Here’s a quick look at the attract/repel regions Kyren has been working on. This is a WIP, so please bear in mind that the graphics are placeholder!

I promise that no cats were harmed in the making of these gifs.

What do you think you’ll use these for? :)

25th September – Do you even lift?

September 25, 2015 in Dev Blog, Featured

Happy Friday! :D

Kyren’s been working on moving platforms! They’re very much a work in progress, but I’ve been told I can show them off. Keep in mind that this is programmer art, so they won’t look like this when they’re finally implemented! Here’s Kyren on a little lift:

‘Til Monday! <3

24th September – Frightened Cactus

September 24, 2015 in Dev Blog, Featured


I’m not allowed to show off some of the really cool things the artists are working on, but I *do* have some more weapon alt abilities for you.


Screenshot 2015-09-24 17.31.33

Have a good night! <3

23rd September – One-Winged Apex

September 23, 2015 in Dev Blog, News

Hello! :D

Quick combat post tonight – Healthire added this super cool jump-stabby secondary ability! Now you can reenact that scene from Final Fantasy 7 where Sephiroth does the thing! But with added bouncing, which to me is an improvement. What do you think?

‘Til tomorrow! <3

21st September – Spin the Battle

September 21, 2015 in Dev Blog, Featured, News

Welcome to another week of Starbound!

Today we’re back to work on more exciting content for the combat update. I’m helping Healthire create more secondary abilities for weapons. Here’s one we’re prototyping for spears:

The art team has been creating some amazing concept art for new content that I’m not allowed to talk about just yet, tomc is making more exciting progress on generated quests, and kyren is working on some changes to the physics system in preparation for new features like vehicles and moving platforms. Hopefully later in the week we can go into a bit more detail on some of these!

17th September – Underground Parallaxes

September 17, 2015 in Dev Blog, News

Hello there!

While a major focus of the next update revolves around Combat, we’ve also been putting some much needed work into the underground. This involves creating fancy new parallaxes for each layer, as the player digs their way down. Take a look at these examples below, and let us know what you think!


In Chucklefish related news, we recently got our hands on the much anticipated Stardew Valley. We had a great time streaming it live via Twitch, and you can check out our sneak peek in ConcernedApe’s latest Dev Update!

That’s all for today!

16th September – Hylotl Villages

September 16, 2015 in Dev Blog, Featured

Oh hey! Hylotl villages are coming! Rejoice!


Underwater Hylotl cities are being worked on as well – initially there were some challenges with spawning a city underwater, but that’s no longer an issue! We’ll keep you updated. :)

We’re going to be streaming ~something~ on ChucklefishLive in a few, too.

15th September – Maggot Man’s Wisdom

September 15, 2015 in Dev Blog, Featured


Healthire’s been working on weapon improvements like the target indicator on this missile launcher.

Here’s a new tenant from an upcoming biome. His name is Maggot Man, and he thinks he’s really good at advice!


‘Til tomorrow! <3