April 23, 2015 in News
We’d like to know on average what size party do you usually play in, assuming you’re playing in a party at all.
Your feedback will help us better design the party hud.
As you may have read in our patch notes, the newest stable update saw the ‘home planet’ feature replaced by planet bookmarks and direct teleporters. This meant that existing characters would lose track of their home planets, as they’d no longer have the ‘home’ marker.
But never fear! Ideally you’d have written down your planet’s coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)
Elite Space Hobo from our community beat us to posting a guide, which you can find here.
I hope this proves helpful! We’ll be posting our daily progress update later, as usual. See you then! <3
We’re happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!
Before I get to the actual patch notes, please read this big red warning text:
As of this patch, the ‘Home’ planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet’s coordinates or leave your ship in orbit so that you don’t lose track of its location.
Now, on to the good stuff!
Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!
April 17, 2015 in Dev Blog
April 15, 2015 in Dev Blog
We’ve been busy building additional missions today. Tom has been working hard adapting a program called Tiled to make our mission building process quicker, this also involves working on the way Tiled works with Starbound.
Below is a look of what Armagon has been working on, using Tiled he’s been designing a new Avian mission.
We’re hoping to make this adaptation user friendly enough to release it to public one day!
Kyren has been working on a new server code, which essentially reworks the way client messages are sent, making it much more efficient and stable. There will be at least one more unstable update involved in this while the last few bugs are being worked out of the system.
April 13, 2015 in Dev Blog
Hello, it’s a new week and we’re back at work after a nice weekend and are going at new content as much as ever!
We’ve worked on various things including more weapons, more concepts, more enemies, more missions, more stuff. Here’s a few hints:
See you later with more Starbound stuff!
April 9, 2015 in Dev Blog
Hello, George here!
Molly is on vacation/holiday. So the rest of us will be filling here for a bit. :)
We’ve also been working on some sound effects and ambient soundscapes for various areas such as the outpost and the teleportation cinematic, as well as continuing to address the in-game economy.
Lastly the programmers have been fixing bugs in the current unstable branch in preparation of an unstable update which will hopefully be coming really soon.
Until next time!
We’ve continued to work on new missions and challenge rooms, as well as character animations and portraits. :) Our internet’s back up though, so I actually have some to show you! Hooray!
They’re all works in progress, of course. Let us know what you think!
EDIT: Because there’s some confusion, I just wanted to point out that these are unique NPCs that you’ll encounter as you progress throughout the game. They’re not new character customization options!
We’ve returned from the long Easter weekend all refreshed and ready to take on the next week’s worth of work. Hope everyone here had a lovely holiday, too! :)
Today we’ve been working on:
Here’s an updated portrait of your friendly neighbourhood Avian — sorry for the potato quality photo! We’ve been having some technical difficulties today. I should have better images for you tomorrow.
‘Til then! <3
April 3, 2015 in News
Hello! It’s a long weekend (Happy Easter, if you celebrate it!), so I’ve got something a bit different for you today.
We were recently reached out to by Thomas Bull– a 16 year old Youtuber and one of ~10,000 sufferers of Cystic Fibrosis (CF) in the UK. Cystic Fibrosis is a rare-but-serious genetic lung condition, and average the life expectancy for CF patients is just 36 years. Despite the severity of the disease, CF sufferers in the UK have to fund their own treatment after the age of 18, despite the fact that they need these medications to survive.
One of Thomas’ methods for coping with his illness is raising funds and awareness. In the past he’s done this by raffling off hundreds of pounds (£) worth of video games and streamed games for over 24 hours in order to raise money for the Cystic Fibrosis Trust. He’s involved in an ongoing campaign petitioning the UK government to provide free medication for sufferers of CF. He’s been featured on national television and radio, and his petition has (at time of writing) 18.7k signatures!
Last year, though, Thomas started #CF5DayLive, a five day livestream with friends on Twitch.tv. By the end they’d raised $1600 for charity, but this year they’re hoping to do even better. Streamers involved include TheJellyTom, VideoGameNerdMan, HiTrix, SwordfishPlays, Mrsomedude, Teaisformugs_, NihonTiger, TheSpydersilk, Twoshotsgaming, and Soboy.
We want to help! They’ve got lots of games to stream, as well as keys to giveaway that are unlocked based on donation milestones — Starbound keys among them!
They’ll be streaming from April 4th @ 12PM BST to April 10th @ 12PM BST– that’s 120 hours! Relevant links below: