We’re super excited to announce that Xbox One owners will be able to play Starbound on console via Xbox One Game Preview for the very first time!
Game Preview on Xbox One is a new way for fans to purchase work-in-progress digital titles and participate in the development process by giving feedback to developers as they continue to update their games.
Starbound has benefited massively from the community’s feedback since we launched on Steam Early Access, with so many of you helping our little team squash bugs and create an overall better sandbox game (thank you! <3). We believe Game Preview provides the best opportunity for us to make Starbound an amazing experience for console gamers as well.
This won’t distract us from Starbound’s continued development for PC, of course, as we’ll have an additional team working on the console version of the game. Ultimately, our goal is to launch Starbound in Game Preview and fine-tune the game for the best possible console experience. Once we reach Starbound 1.0, we’ll start working our way towards porting the game to additional consoles. :)
Happy Friday, everyone! Here’s a snapshot of the new and improved Toxic biome - The last biome we have had to improve for the next upcoming update. These poisonous oceans are all that remains of a vast industrial complex, which lies scattered in pieces across the surface and the ocean floor.
Tell us what you think in the comments. See you all next week!
We’re currently working on the final few Tier 4 biomes. This screenshot is of a tower you can find in the Eye sub-biome! The NPCs might look familiar to long-term players — they’ve made appearances in previous versions of the game. :)
Our streams so far have been lots of fun and loads of you have been watching! Here’s an archive of last night’s stream if you missed it.
Healthire has been working on the long-awaited fossil excavation system! Here’s a UI mock-up — the UI is nearly finished in-game:
And in case you missed it, last night we streamed Starbound while answering questions from the audience and it was loads of fun! We’d like to make this a regular thing, and we’re streaming again any minute now and we’ll be showing off the fossil excavation mini-game, so keep an eye on our Twitch channel!
Metadept has made some improvements to the inspection tool! You can now inspect tile mods and liquids, and the tool will tell you when it’s too dark versus when there’s nothing there. It also doesn’t try to inspect NPCs or monsters because, for now at least, they don’t have descriptions.
Armagon has added a merchant for endgame players who want a quick fix to get the supplies they need and have lots of pixels to burn. It’ll be in the nightly build now, but the prices likely aren’t final!
Metadept’s implemented a farmables updates — farmables now require water to grow. They consume water from the soil as they grow, and you need to keep watering them in order to keep them growing. They won’t die if they’re not watered, they just won’t grow! ‘Cause they’re space plants. Here’s Metadept doin’ some farmin’.
Meanwhile, biome and microdungeon work is happening, and Kyren’s just changed the way liquids drain and added liquid <-> block interactions.