As many of you have noticed, we’ve released several small updates to the Stable branch since last week’s big patch. These have mostly been bug fixes, but since a lot of people have asked for a changelog, here it is!
- Fix a crash when trying to keybind unrecognized keys
- Fix masking on headband for avian beaks
- Fix a button position overlap in sign store GUI
- Fix border detection on adjacent signs
- Fix some bugs with cat AI
- Fix exploit with Dreadwing not properly aggroing player at long range
- Change default ‘hide interface’ binding to avoid overlapping with Steam screenshot key; now uses Alt + Z
- Update a few more human armor designs
- Alien biomes now properly apply radiation status
- Fix scrollable list widgets starting at bottom
- Fix reversed alphabetical sorting in songbook
- Fix a crash due to inconsistent animation sorting in networked animator
- Change a number of container sizes to better match their object sizes
- Fix a 32 – 64 bit compatibility issue
- Fix bug with servers not properly clearing temporary files
- Fix a few other miscellaneous server and client crashes
We’ve also just released another small patch, including:
- New fireableItem Lua API
- Fix erroneous hotkeys listed in paint tool / wire tool descriptions
- Restore Nanostove to portable pixel printer unlocks
- Fix asset loading errors on several Windows versions including XP, pre-SP2 Vista, 10 preview
- Change Windows file locking to allow multiple simultaneous client instances
- Fix a bug sending excessive inactive client disconnect requests