May 20th: Making the ships work.

It’s been a turbulent period, but I’m settled into the office and its good to be getting back into the swing of things. Since progression is the big focus right now, I’m helping to get the last of our ships into the game and actually functioning, specifically the Florans. It’s a relatively simple task, but it involves a lot of testing and back and forth to ensure things are all lined up correctly. While in game you’ll just see this:

floranT4

Behind the scenes, the structure is defined liked this:

Floran Ship Block Map

It operates in a fashion similar to our dungeon system. It can be pretty tricky, trying to line up the graphic perfectly with numeral increments. It’s also important to make sure there’s no stray collisions out of place. There’s still a few more to go, but we’re almost there.

See you next time!