June 3 – More random shields progress
Hey there, I spent most of today writing and configuring methods for making shields sound different when you perfect block and when they break. They also make particles on perfect block and break now.
I also wrote come code to suppress the shield while invulnerable and very slightly after (2 frames), in order to prevent tanking the first hit of a stream (that can hit you 2 or 3 times) in order to perfect block the rest of them, (essentially cheesing the system.)
I also discussed changing part of the lower level windowing system with kyren, and spent some time making sure she understood that area of the code, because she’s working on the AI stuff.