More work on Combat
A bunch of work was done today on the new combat system. I can honestly say the combat in Starbound is now a lot of fun. We’re not done yet though.
Shields now have a perfect guard timing, if you block an attack within the first 0.15 seconds your shield is active the shield takes no damage.
On top of that, shield health is now balanced for all shields across every level, monster melee attacks are tied to the leveling curves.
Monster AI is massively improved and continues to see new improvements. Myself and Metadept are working hard on giving each monster part a unique attack.
Tooltips for shields are now complete, and work on parrying with longswords has started.
The combat consists of 100s of small tweaks that would take forever to list, but once it’s done I’ll put out a new combat video.