Archive: News

5th July Progress

Hi guys,

So today we finally got the bed functionality in. It was a lot more complex than it should have been because it required some deep changes to make the player pose-able in new ways. But it’s done at last and now I can go through each of the beds configuring the sleeping animation. Good job Bartwe!

bedtime

 

This is a good example of a feature taking longer than expected because a bunch of changes needed to occur to get it working as intended. But it’s there now and tomorrow we can apply the finishing touches to the poses.

Would you prefer the player to be clothed or stripped of their armor when entering a bed?

Outside of this, Kyren is making great strides with the leveling system. She’s currently working on NPC leveling and soon moving onto ore multipliers for planets of varying threat levels.

Omni is finishing up work on a brand new tool, if all goes well we might be able to show it to you tomorrow or the day after. Depending on how many bug fixes need to happen.

Legris has started work on the Glitch intro after finishing all the art for the Floran intro.

George finished up the last of the quest mockups. They’re looking really slick.

Until tomorrow!

 

4th July Progress

Happy Independence Day to you Americans out there.

We’re still working on bits and pieces that play into the progression system. This is going to be a running theme for a while as we get it sorted out.

Kyren is now fully moved and is back to programming. Right now she’s writing a small piece of code that will allow us to play around with leveling curves and get everything exactly as it should be. It’s a process that’s going to require a lot of tweaking and testing but once it’s out of the way it’ll be glorious.

We’ve also finished up the design of the quest screens. You can see a mockup here:

quests

These will be implemented once Bartwe is done with some deep level voodoo.

Also, because yesterday’s post was so controversial. Here’s another image from the Floran intro.

floran1

3rd July Progress

Evening everyone! Quick update tonight.

We finished the Floran intro, which is appropriately barbaric. You can see a shot of that here:

4flameflicker2

We also finished off a bunch of base work that will allow us to do new things with player characters, and continued work on unique NPCs.

And lots of testing was done! Hooray for testing. We’ve been testing how smooth progression is in the beginning of the game. It’s crucial that players understand what they’re doing and why, that crafting and survival make sense and aren’t too daunting, and that the UI is intuitive and easy to understand. And that the game is interesting, of course! So far so good. :)

 

EDIT: Lots of people complained about the above screenshot! It was my bad.  I was rushing out the update, trying to get to bed, and was under the impression the Floran intro was completely finished so I just picked a screenshot and posted it. I didn’t realize it would lead to a 21-page comment thread full of raaaaaaaaaage. :ninja: Apparently the screenshot I picked originally had human campers around the fire, but was being adapted so it was Florans sitting around the fire. It wasn’t a final pass.
So I suppose it goes without saying that I was totally wrong and the Floran intro wasn’t quite finished. :P

So to make up for it, have another. Sorry my sleepiness caused so much trouble!