Archive: News

2nd July Progress

Hi Guys,

Kyren is still busy moving stuff around, but today has been very productive.

We’re working a ton on progression right now. Lots of bits and pieces are coming together and our goal is to get the game fully playable without any admin commands. That means every important item needs to be craftable, getting the costs right and the leveling right for everything that has a level. Making sure ore distributions are correct. That sort of thing. It’s going to take us a while but it’s a major step towards the completion of the game.

We’re also working on the quest system which is going to help give the player direction (if he or she wants one) and alternative ways to earn money and items.

On top of that we’ve been giving each of the random monsters an evolution. You can see an example of an evolved monster hanging around with his base chums here:

adult

1st July Progress

Hi guys,

A couple of the devs were completely indisposed today (Kyren moved to Orlando! (temporarily) )

so we decided to continue with our weekend work and work on core features through the coming Saturday instead.

The extra time allowed us to polish up the music system a little more. It now reads ABC files perfectly and has a range of instruments.

Check out a little recording here:  http://www.twitch.tv/chucklefishlive/c/2509131

That said, I continued to make progress on the descriptions. Only the human set left now!

George has completed some wonderful work on the Hylotl villages.

Rho completed the art for a couple of NPCs

Legris is finishing up an intro

Omni is adding a ninja rope.

This coming week we’re going to take a whole bunch of systems and tie them together to create progression. It’s an exciting week!

 

Edit:

A present from George in the form of a screenshot.

This is some of the Hylotl stuff he’s working on. It’ll be below the ocean when it’s finished.

hylotl

 

30th June Progress

Hi guys,

So today is a Sunday. Which means it’s our day off and of course we spend our day off working on Starbound!

During weekends we allow ourselves to work on things that aren’t part of the beta todo list. It’s a good way of going fresh and motivated into a new week.

So, the secret feature Bartwe has been working on. What is it?

It’s an entire in game music system!

You’ll be able to craft musical instruments including a trumpet, violin, guitar, piano and drum. Once you’ve got one of these instruments you’ll be able to hit various keyboard keys to play different notes. But more interestingly the instruments are able to read abc notation. Which you can read about here: https://en.wikipedia.org/wiki/ABC_notation

Essentially you’ll be able to share tunes with each other as regular text. Copy and paste them into your Starbound directory and your player will use his instrument to play the song in game. You’ll be able to play songs in multiplayer and even synchronize different instruments with each other to form a band.

Here’s a really early video of a song played on a trumpet. The animation isn’t finished and looks a little bad. And the timing isn’t quite right yet. But it gives you an idea!

Excuse the pop up in there, no time for pretty videos in daily updates!