Archive: News

26th July Progress

Hi guys,

So ore distributions based on planet levels (we’ve had regular ore distribution for a long time) was finished today. My god the numbers, the numbers!!

I’m currently drowning in probabilities making sure I’m happy with how often each ore spawns, at each level, at each depth.

A bunch more biome work was completed. Particularly on ice and glacier minibiomes.

A bunch more of the initial tutorial quests were finished. We also added a nice jingle that occurs when the quest complete screen pops up. Jingles are important!

questcomplete

 

I should probably stop posting pictures of quest windows. Especially when I’m posting about sound. But it’s just so satisfying when they pop up!

Work on the first boss is going well, can you guess what it is? We should get a boss idea thread going on the forums.

With ore distribution out of the way, we’re going to be moving onto the finer points of humanoid NPCs. Having them chat to you, give you quests and sell you goodies.

That will likely come after the weekend though. Ideas for fun features we should work on in our down time this weekend?

25th July Update

Hi Guys,

Today’s blog post got saved as a draft instead of posted. I guess I misclicked.

I was at a business meeting all morning so I’m only just now finding out about it.

 

Today we added a whole bunch of new, fun items. Many of which are hilarious. We’re aiming to fill the game to the brim with things to find that make you smile.

We also added a couple more minibiomes. One of which is definitely my favourite so far.

I’m currently working on getting pools of treasure into all of the dungeons. To make sure there are fun things to find wherever you go.

crates

 

We’re finishing off the last pieces of GUI work (GUI work is always mind numbing, so this is a big thing for us). And finishing the last pieces of the progression system (though there is still content to add there.)

 

More than ever I feel like we’re not just building a game. But a platform for future adventures and storytelling. A sandbox we (and you!) are going to be able to build an endless array of content on top of.

24th July Progress

Hi guys!

So on top of adding a bunch more biome content / things to find (that’s happening every day lately),  Bartwe moved heaven and earth to make this happen:

quests

 

This isn’t a mockup. Our quest system is go!  When humanoid NPCs are finished off we’re going to be adding a ton of quest templates.

I know some of you are concerned about the font. We’re looking into making it more readable without completely ruining the style.

We’re also putting the finishing touches on the way various elements of the game change as you visit planets of higher levels.

Finally we’re starting work on our first boss, it’s rather elaborate but very cool. Aside from minibosses, there will be a boss at the end of each tier of play. I’d show you a screenshot of that if I could, but that’s a majorrr spoiler :P we’re also going to try and make sure any regular mob can become a miniboss.

That’s all for today.

\o