Archive: News

29th July Progress

Hello guys!

Another day full of new content!

Kyren is well underway on the new NPC behaviours, we really want them to behave naturally so it’s a nice challenge.

Omni completed the monster portraits on the monster healthbar UI, they’re no longer floating severed monster heads.

Bartwe worked on a bunch of loot related tweaks, as well as continuing work on ‘action music’ when combat ramps up.

Armagon added a whole bunch of new sounds to the game as well as working on some of his dungeons.

Legris added a verrry pretty new biome that I shouldn’t reveal

George continues to work on his bosses (and their minions).

Rho is doing a whole bunch of animation work on boss attacks (beams, explosions, etc).

I added a whole bunch of new underground layers and configured bits and pieces throughout the game.

underground

 

 

 

In other Chucklefish news!

The latest build of Risk of Rain just came out and the game finally has online coop! It’s still in alpha but it’s an incredible amount of fun.

If you’re interested in RoR (or already own it!) you can read about the update here: http://riskofraingame.com/ It also contains a whole bunch of new classes/content.

Also, here are a few keys:

https://www.humblebundle.com/s?gift=VmN6HksWf4xB
https://www.humblebundle.com/s?gift=pXqeavVMEX23
https://www.humblebundle.com/s?gift=fD8hZEsxzzDz
https://www.humblebundle.com/s?gift=cGYHyXPnaWMy
https://www.humblebundle.com/s?gift=FFVZHYc5ppax
https://www.humblebundle.com/s?gift=U5TES4Vy2R5c
https://www.humblebundle.com/s?gift=uXak82b6hNsv
https://www.humblebundle.com/s?gift=VyB4frPzNBFG

Edit:

I almost forgot, vote RoR up on greenlight here http://steamcommunity.com/sharedfiles/filedetails/?id=131467288/ !

28th July Progress

Hi guys,

Today we’ve been focusing on getting the battle music working just right, fading it in when the action ramps up and fading it out again seamlessly when things get a little calmer. It’s a nightmare of tweaking to get right but the end affect is one we think you’ll be really happy with.

The tutorial quest line has been more or less finished. It’s entirely optional but it gives you a good idea of how to play the game should you be new to sandbox titles.

The last of the ore distribution changes are complete.

Aside from some finishing touches on the battle music, the music changes are complete.

We’re working on humanoid NPC behaviours now, the way they chat with the player and react to each other.

We’re also looking to get the party interface completed soon, here’s a mockup of that:

rightclick MOCK

 

Take care guys!

27th July

Hi guys,

Today was all about the music, getting it playing at the right times, choosing what tracks go where. That kind of thing.

It took us almost the entire day to sort everything out (we have so much music now!) but Curtis has done a wonderful job and the music just fits beautifully.

We’ve also spent a lot of the day play testing the new ore distributions and seeing if they work for us. I think they still need a bit of tweaking but they’re close thankfully.

playtest2

 

Aside from that there’s been the usual round of bug fixing and tweaking. Adding of new items and expanding the content.

It’s great that it’s now so easy to add content to the game that our artists can simply throw in more content whilst the programmers work on other things entirely.