Today was all about the music, getting it playing at the right times, choosing what tracks go where. That kind of thing.
It took us almost the entire day to sort everything out (we have so much music now!) but Curtis has done a wonderful job and the music just fits beautifully.
We’ve also spent a lot of the day play testing the new ore distributions and seeing if they work for us. I think they still need a bit of tweaking but they’re close thankfully.
Aside from that there’s been the usual round of bug fixing and tweaking. Adding of new items and expanding the content.
It’s great that it’s now so easy to add content to the game that our artists can simply throw in more content whilst the programmers work on other things entirely.