[UNSTABLE] 19th August Patch Notes

Hey everyone!

We’ve just pushed another patch to the unstable branch to address a bunch of the bugs you guys were dealing with, as well as some new stuff!

  • changelogFixed a crash that occurred when opening a regular crafting window after using a crafting table
  • Fixed NPCs getting stuck sideways after using beds
  • Fixed crash when painting materials with non-paintable material mods
  • Fixed crash in merchant interface when setting quantity on items without prices
  • Fixed several crashes in tenant dialog options
  • Fixed crash with serpent droids in the bunker dungeon
  • Fixed default server IP mode configuration for windows
  • Fixed missing recipes for tier 6 compounds
  • Fixed a bug causing objects to incorrectly play sounds when spawned
  • Don’t use bag type filters when using shift click to send items to a bag
  • Added prices for many more items and objects
  • Added more tenants
  • Added underground vines and more underground variety to several surface biomes
  • Experimental feature that shows NPC ‘status’ on occasion
  • More performance improvements

Here’s a little example of an NPC ‘status’ you might see:

Example of an NPC status

[UNSTABLE] Pleased Giraffe Patch Notes

Happy Monday! Today is an especially happy Monday, because it’s Unstable Update Day … which means Stable Update Day isn’t too far off! Are you excited? I’m excited.

Confused? Unstable updates work like this:

  • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
  • When we’ve completed the update we’re working toward, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.
  • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

We’ve changed and added a lot this update, so I’m going to get right to it. Read below for patch notes!

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14th August – Beefier Guards!

Happy Friday!

Lots of exciting stuff happening this week that I’m looking forward to talking about on Monday. A big update isn’t far off, you guys!

On the colonization front, guard tenants now move in with higher level equipment based on the objects you decorate their houses with. Iron armored guards aren’t going to cut it on more dangerous planets — you’d better get some more high-tech furniture for their homes!

tieredguards1Have a nice weekend!

<3