26th June Progress

Hello guys.

A super busy day!

Direct 3d / Direct X support is now complete. It’s made a huge difference on cards that don’t support OpenGL all that well. A massive performance increase. So that’s great.

Legris is working on the Floran intro, which is suitably creepy.

Rho has completed the final tier of ore based objects.

George is starting on the last of the dungeon art.

I continue to write descriptions. I’m now at well over 2000 and completely entrenched in lore.

Bartwe worked on the way NPCs/Monsters are spawned in procedurally generated dungeons.

Kyren has moved onto some of the leveling/scaling mechanics after finishing D3D support.

Omni has completed a pose system for player characters.

Today I also heard Malukah’s first draft of her Starbound song. It’s absolutely wonderful!

 

25th June Progress

Waz everyone! I guess it’s my turn to supply you with the daily update!

It’s a small-ish update today – Tiy continues his description marathon. So far all of the Apex objects are done and each have 7 different descriptions for every race, which we tested ingame today. It was actually pretty fun! A lot of the objects have descriptions that tie into each other – examining a cupboard as an Apex would reminisce about a past rebellion, but examining it as a Glitch would notice a hidden camera inside.

Even though D3D was implemented yesterday, it had a couple of bugs that needed to be combed over, so thanks to Kyren it’s totally completely in and working now. I tried it myself a few hours ago – the performance is very noticeable as a Windows user.

Furniture work continues – between George and I, we’ve completed all of the tier-based furniture bar the final tier, which we’re trying to find a theme suitably awesome enough to merit the highest tier. Each tier will have a basic set of craftable furniture, and we’ve tried to get as many themes as we can into it, ranging from antique cast-iron, to futuristic sci-fi, to spikes and eyeballs. The sets consist of: Chair, Table, Switch/Console, Bed, Light and Door. I also did a bit of work on the player ships, which are one away from being completely finished.

That’s all for today! Thank you, good night!

24th June Progress

Hi guys

Today we set about revamping the examination system. Where examining an object used to bring up a tool tip with a description of the object in it (still accessible when the object is obtained). Your character will now comment on the object directly. Not only that but each race will comment on objects differently. This leads to some vary interesting scenarios where, for example,  you might ask your friend playing as an avian to examine an object you found in an Avian tomb because their knowledge might be greater than your own.

investigate

 

Of course this means I need to write 6 descriptions for everything you can investigate. Which is well over 6000+ descriptions.  So you can guess what I spent the day doing.

I managed to complete over 800 so far. Quite a way to go on that then!

We’ve also been running a bunch of tests on D3D mode, completing the last of the ore based furniture, working on beds, finishing the next intro, adding a ton of new sounds and more.