29th June Progress

Hello again!

Today we’ve mostly worked on little things. A few members of the team are working on a secret project for Starbound that the other members do not know about (a weekened thing we sometimes do for fun). We’ve done eating animations and given consumables various visual properties. And there has been a lot of hard work done on the seemingly endless descriptions for the vast amount of objects in the game.

We’ve also been working on a Hylotl village which has been a lot tougher than we originally thought. With a style based on Japanese architecture it’s very hard to mimic those kinds of curves, shapes and details into our tile system. But we’re still on it! Hopefully we’ll have something to show there soon.

Anyways, that’s it for today. See you tomorrow!

 

28th June Progress

Hi Guys,

It’s been a tough/frustrating day in Chucklefish land.

My internet connection has been out most of the morning and Kyren’s car broke down whilst she was on the freeway, causing her to spend pretty much the entire day fixing her car by the side of the road.

That said, the day wasn’t a total wash.

I’m still on those descriptions. Just half of Glitch and human left to go. Molly pointed out to me today that Starbound contains as much text as a novel. Which is pretty cool.

Bartwe completed a bunch of additions to consumables to give them additional configurable affects. He’s moving onto a system for applying one item to another. This will give us things like dyes and repairing items.

Omni is making a quick drawables change to enable us to do special things our sleep system.

Rho put most of the new furniture in the game.

George is completing the Hylotl dungeons (once he’s finished the first one up, i’ll put up the Hylotl introduction post.)

Legris is still bumping the intro art along.

And here’s a random screenshot because it’s been a little while since I posted one

banban

27th June Progress

Hey all,

One of those posts where we’re all continuing with larger tasks today I’m afraid.

I continue to finish up the description system. I’m almost done now (I skipped sleep last night to do it).

It’s adding so much life to the game, I’m excited to have it finished.

Kyren continues to work on how planets change at different levels. This is a large task because it ties into almost every part of the game. The kind of drops you find, the ore distributions, monsters and so on.

Bartwe finished some new consumable functionality that allows us to finish up the rest of the food items.

Omni is finishing up the sleep system, hopefully that will be in place tomorrow.

George is working on finishing up the final dungeons.

Legris is tearing through the intro content.

Rho is working on various animation work that’s needed finishing for a while.

 

Also I’ve set up a Q&A thread on the forums. Take a look at that here:

http://community.playstarbound.com/index.php?threads/ask-us-anything.24965/

 

I’m falling asleep as I type. So I’d better leave it here.

Goodnight!