15th August Progress

Hello there

Sadly the services we use to collaborate have been up and down for much of the day, making it difficult for us to get work done. That said we did manage to sneak in some changes between outages.. let’s see..

We produced a bunch of work on armor tooltips and the way armor stats are displayed to the player. The armor and warmth of various clothing is far more clear now. The system also allows us to describe other status effects and augmentations nicely in tooltips.

Another massive bunch of bug fixes were made. We had a bug where armor held in your hands was having its stats applied as if worn. That was nicely stamped out. We also had a bug where players stripping down to enter a bed were freezing to death. Beds are no longer death traps on cold planets.

Speaking of cold planets, planet temperatures were rebalanced across the board.

A whole bunch of clothing was added to the clothes crafting interface.

Visual armor slots are now functioning fully.

A big bunch of graphics fixes were made across the game and even more battle music was added.

I’m super excited about my first nights sleep before 3am in a while! :P So goodnight guys.

Are any of you going to be at i49?

14th August Update

Evening, guys!

Another long day of tweaks, improvements and additions! You’re gonna see a bunch of that this week leading into next, really, but after next weekend’s expo things will start to pick up with more interesting updates again.

On my end, I’ve been working on implementing the crafting recipes for starter foods and clothes. The assets have all been there, but configuring recipes for them gives players the means to actually craft them in-game. So…pretty important stuff to have in there!

Again, we’ve made a bunch of little UI improvements- adding the menu background you see when you hit the “esc” button, improving the way quests are listed, and fixing even more action bar bugs.

Some more battle music was added, Tiy fiddled around with planetary temperatures, and I believe some final tweaks were made to the first boss’ behavior patterns. Maybe final tweaks. Y’never know.

There aren’t really any relevant screenshots I could show you that you haven’t seen before, so I made a snowy night time guitar gif instead because reasons.

guitar

13 August Progress

Hello there!

Legris here hijacking Bart’s account!
Been a while since I made one of these, seems a few of the other devs fell asleep on their keyboards before posting a daily, so let’s see what’s been happening today!

First off there has been a few changes to our main menu screen, we changed the character selection screen to be a bit more functional and nice looking. Curtis also
made us a brand new track to go with it that’s in fact so good I was staring a good while on the character creator just listening to it,
the song is well over 10 minutes too.

Character selection menu

The new character selection menu.
As for the art side of things, more UI work has been done, slight tweaks mostly, I added a ton of new low level weapons to be found at the start of the game, rusty old
gear that hopefully will help you early on!

Classic. Blinking whenever a photo is being taken.

Bonus picture, my axe doesn’t even scratch this guy, it’s probably a good idea to run into these dark mines…
Until next time!