12 August Progress

Hello!

Lots of tweaks happening today, especially as we’re gearing up for Insomnia Gaming Festival– just a little over a week to go!

We’ve been working on lots of underground ‘microdungeons’, just to make the underground more interesting and worthwhile to explore. And…dangerous. Watch out for traps!

There’s been a bunch of little UI changes too- skill icons that show up when monsters are using skills, as well as more changes to the hotbar. A bunch of sounds were improved.

So…possibly not the most exciting updates today, but important things are getting done! Have a pretty rain gif with some eyeball trees.

rain2

11 August Progress

Hello!

Today was yet another eventful day and here’s another small update from GeorgeV!
Besides the usual bug fixes we added some new skills to enemy monsters, redesigned some of the UI in the title screen’s sub-screens and added some microdungeons to the underground layers.
We also changed the enemy health bar a little bit and also saw yet more progress on our first enemy boss.

Now what to show you…  ah, here’s some food.

foodies

10 August Progress

Hi guys

So today..

We added a new skill system to the random monsters you encounter. Each monster is given a bunch of different skills that define their behavior. Think Pokemon moves.

We made sure that when lots of drops are on screen they combine into single stacks to aid performance.

A bunch of changes continue to be made to the hotbar and its functionality.

Trash/item deletion was added to the inventory.

Again a bunch of big performance increases were added.

Work was done on the new menus.

And a ton of bug fixes were made.

Do you guys recall a long time ago we put out the video on forest diversity?

Here’s a somewhat updated idea of what to expect..