9th August Progress

I had to sort out an altercation between a duck and a moose today. It delayed the daily update :(

The main menu and it’s sub menus were redesigned today, here’s a preview:

main

The backdrop will change each time and is a ‘real’ world. So fully animated and so on.

Some changes were made to rendering to ensure the game is very smooth.

We made sure plant drops are drawn behind the player.

Lava was given a new texture and light properties.

A lot of work is going into the new hot bar functionality to ensure the player has two equipment slots that they can switch back to quickly after using any other item.

The Z layer ordering on particles was modified.

New crafting recipes/blocks were added.

A bunch of new sounds were added.

Shift click now moves items between a chest and inventory.

A fix was made to the ‘hawk eye’ special ability that certain items apply.

A bug was fixed with the way vines are chopped down.

Character play time is now tracked to find out the age of a character.

A small delay on warping to a planet was fixed.

A ton of other very technical bug fixes and changes.

 

Oh god the moose is back, the duck appears to be sitting on it’s back. This can’t be good.

 

8th August Progress

Hey guys, gonna keep it relatively short today but a lot of little things have been happening across the board.

More tutorial quests have been added, so getting started is hopefully going to prove nice and straight-forward for our players. More and more biomes are being crammed in too! This means more variety, yay!

Bartwe has made a whole bunch of improvements to game performance, things are running nice and silky smooth!

The tree chopping animation has received a little more attention today. Branches will now sway and the tree will wobble above the chopping point!

That’s about it for now, but let me leave you with this screenshot that I thought was really pretty!

Ocarina by moonlight!

7th August Progress

Here’s some info on what was completed today, list style

– A bunch of new behaviour on the first boss

– Trees were given a proper animation when they’re in the process of being chopped at

– Work was undertaken on shift+clicking items to move them between a chest and the inventory

– A bug was fixed that broke the ability to hold backspace to erase multiple characters

– Visual armor slots were implemented

– A small fix to the interactable area on usable objects

– E is now the use key instead of right click to prevent accidentally using an item when using your secondary fire

– A bunch of additions to terrain generation were added to ensure interesting land features appear

– All objects were made two handed by default

– Failing to load a missing image no longer crashes the game

– Fixed building in OSX that broke the other day

– New minibiome art

– New objects to collect

– A large number of deep bug fixes

 

Here are a number of large screenshots I took today, they don’t show off anything in particular

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large4 largeimage