Here’s some info on what was completed today, list style
– A bunch of new behaviour on the first boss
– Trees were given a proper animation when they’re in the process of being chopped at
– Work was undertaken on shift+clicking items to move them between a chest and the inventory
– A bug was fixed that broke the ability to hold backspace to erase multiple characters
– Visual armor slots were implemented
– A small fix to the interactable area on usable objects
– E is now the use key instead of right click to prevent accidentally using an item when using your secondary fire
– A bunch of additions to terrain generation were added to ensure interesting land features appear
– All objects were made two handed by default
– Failing to load a missing image no longer crashes the game
– Fixed building in OSX that broke the other day
– New minibiome art
– New objects to collect
– A large number of deep bug fixes
Here are a number of large screenshots I took today, they don’t show off anything in particular