Archive:

4th July Progress

Happy Independence Day to you Americans out there.

We’re still working on bits and pieces that play into the progression system. This is going to be a running theme for a while as we get it sorted out.

Kyren is now fully moved and is back to programming. Right now she’s writing a small piece of code that will allow us to play around with leveling curves and get everything exactly as it should be. It’s a process that’s going to require a lot of tweaking and testing but once it’s out of the way it’ll be glorious.

We’ve also finished up the design of the quest screens. You can see a mockup here:

quests

These will be implemented once Bartwe is done with some deep level voodoo.

Also, because yesterday’s post was so controversial. Here’s another image from the Floran intro.

floran1

2nd July Progress

Hi Guys,

Kyren is still busy moving stuff around, but today has been very productive.

We’re working a ton on progression right now. Lots of bits and pieces are coming together and our goal is to get the game fully playable without any admin commands. That means every important item needs to be craftable, getting the costs right and the leveling right for everything that has a level. Making sure ore distributions are correct. That sort of thing. It’s going to take us a while but it’s a major step towards the completion of the game.

We’re also working on the quest system which is going to help give the player direction (if he or she wants one) and alternative ways to earn money and items.

On top of that we’ve been giving each of the random monsters an evolution. You can see an example of an evolved monster hanging around with his base chums here:

adult

1st July Progress

Hi guys,

A couple of the devs were completely indisposed today (Kyren moved to Orlando! (temporarily) )

so we decided to continue with our weekend work and work on core features through the coming Saturday instead.

The extra time allowed us to polish up the music system a little more. It now reads ABC files perfectly and has a range of instruments.

Check out a little recording here:  http://www.twitch.tv/chucklefishlive/c/2509131

That said, I continued to make progress on the descriptions. Only the human set left now!

George has completed some wonderful work on the Hylotl villages.

Rho completed the art for a couple of NPCs

Legris is finishing up an intro

Omni is adding a ninja rope.

This coming week we’re going to take a whole bunch of systems and tie them together to create progression. It’s an exciting week!

 

Edit:

A present from George in the form of a screenshot.

This is some of the Hylotl stuff he’s working on. It’ll be below the ocean when it’s finished.

hylotl