Archive:

10th July Progress

Hi chaps

A busy day at Chucklefish.

We’ve been doing a bunch of design work today.

Consolidating our final todo list (it’s getting shorter!), working on boss designs, fixing a ton of bugs, tweaking a bunch of UI elements, slotting items and features into the progression system.

We’re also working on the leveling system and the quest log.

Omnis grappling hook is now in the game but requires some bug fixing before he can show it off. I know he’s super eager to do so. The grapple hook code is actually going to be used in a whole bunch of different items.

Through play testing we felt that the inventory was just too small, so we reorganized it and increased its size a bit. What do you think?

 

inventory

 

Leave us feedback on the new layout :)

6th July Progress

Hi guys,

So another weekend another set of side projects.

Today I experimented with the idea of building extra sections onto your ship block by block. I ended up with something that allowed me to do this:

shippu

 

Honestly I’m not all that happy with how it looks, the mismatch between predrawn + block built ships really doesn’t look good.

Perhaps it’ll work out with some blocks made especially for this purpose? Hull blocks maybe?

I need to experiment with it a bit more and see how it ends up. If I can’t get it looking any better it might not make it into the game :( … though I suppose if you don’t build out your ship you don’t have to.

We also got campsites spawning on planets. They’re pretty rare but they’re nice to come across. You’ll meet NPCs at some of them that may or may not be friendly.

camp

 

We’ve also configured all the beds in the game now, so when you do find a campsite you can take a rest at one. Resting restores health.

intent

 

Omni hasn’t quite finished up his new tools yet. He ran into some bugs that slowed him down but he’s back on track now, so *HOPEFULLY* I can show you something of those tomorrow.

Cheers guys

5th July Progress

Hi guys,

So today we finally got the bed functionality in. It was a lot more complex than it should have been because it required some deep changes to make the player pose-able in new ways. But it’s done at last and now I can go through each of the beds configuring the sleeping animation. Good job Bartwe!

bedtime

 

This is a good example of a feature taking longer than expected because a bunch of changes needed to occur to get it working as intended. But it’s there now and tomorrow we can apply the finishing touches to the poses.

Would you prefer the player to be clothed or stripped of their armor when entering a bed?

Outside of this, Kyren is making great strides with the leveling system. She’s currently working on NPC leveling and soon moving onto ore multipliers for planets of varying threat levels.

Omni is finishing up work on a brand new tool, if all goes well we might be able to show it to you tomorrow or the day after. Depending on how many bug fixes need to happen.

Legris has started work on the Glitch intro after finishing all the art for the Floran intro.

George finished up the last of the quest mockups. They’re looking really slick.

Until tomorrow!