Archive:

16th July Progress

Hi chaps and chapettes.

A busy one today.

A lot of work has gone into combat, particularly with the way monsters react to damage and shields. They now clash with your shield with a satisfying bump. It’s also possible to stun an NPC with your shield to give you time to counter attack.

Kyren is still working on the leveling database, she expects a big chunk of it to be finished by tomorrow morning.

Planets now have different lighting depending on the kind of star they orbit and their proximity to it.

Here’s a planet VERY close to a red dwarf:

reddwarf

I think we might need to tone it down a little :P

A bunch of cool new items were added, making good use of the addition of the throwable item system.

bomb

We’ve begun adding bows which are going to be specifically used for hunting early on in the game.

Right now they’re using the gun system so they’re a bit ugly. But we’ll improve them.

bow

 

and a bazillion more tweaks and refinements.

 

12 July Progress

Hi guys,

Today has been wonderfully productive again.

We added another big set of items to find, from flares to ocarinas. We’ve got a list of items we want to get in that will provide a whole bunch of fun things to play with.

We also worked on the way biomes spawn objects. These include smashables, crops and chests and works hand in hand with the chest database we’ve been working on lately.

Work is also continuing on our quest system, the first quests we’re adding are a small number of tutorial quests that teach you the absolute basics.

Given that most of this update is a ‘we’re continuing what we were doing yesterday’ update, I figured I’d show you something Stephen our audio guy is doing.

It’s massively WIP and can sound a little odd at times, but it’s hilarious. Here is singing in Starbound

 

 

In other Chucklefish news, the Risk of Rain dev team is announcing the addition of Online coop to Risk of Rain tonight. I’ve tried it out and it’s a crazy amount of fun.

Check out their trailer here:

Also, here are a few keys if you want to grab the Risk of Rain prerelease.

https://www.humblebundle.com/s?gift=eaNCukw77U6C
https://www.humblebundle.com/s?gift=am4tGPdez23M
https://www.humblebundle.com/s?gift=rHBYrKeRpuXV
https://www.humblebundle.com/s?gift=Ms3hahXCW2uF
https://www.humblebundle.com/s?gift=AYHk7EVXtcVT

And if you want to help the Risk of Rain guys out (and my extension, us!) here is their greenlight page:

http://steamcommunity.com/sharedfiles/filedetails/?id=131467288/

11th July Progress

Hi guys,

An exciting day today with lots of fun things going on. We’re (finally!!) starting to enter that stage of development where the additions come thick and fast.

Today we implemented a plethora of new items and accessories. Sadly they’re exactly the kind of thing I’d prefer you to find on your own out in the game world so I’m not going to spoil them here.

We also implemented throwable items (which have been a long time coming). Pretty much anything you can throw will use this system and we’ve already started abusing it to make a ton of items.

We also implemented the first of the quest interface pieces. I know you guys have seen this before, but here it is in game!

quest2

 

We also implemented a whole bunch of rusty, wooden or otherwise purposefully rubbish looking weaponry for the first tier of gameplay!

Our chest database is almost complete, it’s a way of managing what will appear in chests across different planets/dungeons/planet levels/biomes and so forth.

We’re also working on throwing in a bunch of ‘breakables’, these are objects you can smash open with your gun or sword for goodies.

A bunch of biomes have been tweaked and now look a lot prettier and a great deal of evolved monster pieces have been completed.

snower

We also took on board the feedback from yesterday and agree that the player portrait in the inventory window should be a bit bigger, so that’s done

inventory2

 

In other Chucklefish news, we have a game in the steam sale!

Wanderlust (developed by Yeti Trunk, published by chucklefish) is available to buy at £1.74 at the moment. It’s a great online, coop, arcadey, action RPG and sales directly support Chucklefish.

So for those interested you can grab Wanderlust here:  http://store.steampowered.com/app/211580/

wanderlust