Archive:

19th July Progress

 

Yup, if you go high enough you’ll now climb out of the planet’s atmosphere and find asteroids to explore.

The terrain here is COMPLETELY temporary. So don’t worry about that. We simply spawned a random jumble of dirt to test this out. It’s going to get far more asteroidy very soon.

Sorry about the poor video, just a quick one recorded for the daily update before I head to sleep. I’ll put up a high quality video when we’ve finished the asteroid ‘biome’.

Also I do have admin on, that’s why I didn’t go splat!

18th July Progress

Just a short one today.

We’re at that stage of development now where almost every major feature is done (save for quests, but they’re not far away).

So each day we’re making use of those features and throwing in tons of content. Today was no exception.

We threw in a whole bunch of new items and furniture. We’re making sure each mini biome gets a set of unique items and fun stuff and we completed two of those today.

We also made the background planets a higher resolution so the big ones are no longer blocky (as you might ave seen in some screenshots).

Bartwe is in the process of getting the first quests appearing, which is very exciting.

Kyren is working on something realllly cool, but that won’t be done until *at least* tomorrow. If it is done tomorrow I might show you guys a short video.

A million other small tweaks also happened today.

Here’s a screenshot of the higher res planets.

highres

 

EDIT: Also! We’re going to be at Multiplay’s Insomnia Gaming Festival in the UK at the end of August! Here’s a list of events so you’ll know where to find us. Events are subject to change up a bit, though!

17th July Progress

Hi guys, another super productive day today!

The majority of the day was spent making use of Kyrens new treasure pool system that allows us to set up treasure chests that are leveled nicely with content that fits the stage of the game you’re at.

We’ve been ensuring each of the games mini biomes have a good deal of treasure to find. Treasure includes unique consumables, weapons, crops, costumes and even furniture sets.

We’ve also been finishing up the dye system, in which the player can take petals from various flowers. Turn them into dye and mix the dye to achieve various colours. The dyes can then be applied to armor, costumes and some other items.

Also added was a clothes crafting system, which is ready to go. Our art team will be filling it with all sorts of clothing. I’m still trying to decide where fabrics should be obtained. Thoughts?

I’m afraid I don’t want to show off too many screenshots of these things because they’re all massively spoilery and I want you to find them yourselves.

But in the interests of giving you a screenshot. Here’s a field of flowers:

flowers