Archive:

30th June Progress

Hi guys,

So today is a Sunday. Which means it’s our day off and of course we spend our day off working on Starbound!

During weekends we allow ourselves to work on things that aren’t part of the beta todo list. It’s a good way of going fresh and motivated into a new week.

So, the secret feature Bartwe has been working on. What is it?

It’s an entire in game music system!

You’ll be able to craft musical instruments including a trumpet, violin, guitar, piano and drum. Once you’ve got one of these instruments you’ll be able to hit various keyboard keys to play different notes. But more interestingly the instruments are able to read abc notation. Which you can read about here: https://en.wikipedia.org/wiki/ABC_notation

Essentially you’ll be able to share tunes with each other as regular text. Copy and paste them into your Starbound directory and your player will use his instrument to play the song in game. You’ll be able to play songs in multiplayer and even synchronize different instruments with each other to form a band.

Here’s a really early video of a song played on a trumpet. The animation isn’t finished and looks a little bad. And the timing isn’t quite right yet. But it gives you an idea!

Excuse the pop up in there, no time for pretty videos in daily updates!

 

 

Website theme

Would you guys like a change of theme for the website? Just to keep things fresh?

Something lighter perhaps?

Or would you prefer it stays as it is now. Thoughts please!

28th June Progress

Hi Guys,

It’s been a tough/frustrating day in Chucklefish land.

My internet connection has been out most of the morning and Kyren’s car broke down whilst she was on the freeway, causing her to spend pretty much the entire day fixing her car by the side of the road.

That said, the day wasn’t a total wash.

I’m still on those descriptions. Just half of Glitch and human left to go. Molly pointed out to me today that Starbound contains as much text as a novel. Which is pretty cool.

Bartwe completed a bunch of additions to consumables to give them additional configurable affects. He’s moving onto a system for applying one item to another. This will give us things like dyes and repairing items.

Omni is making a quick drawables change to enable us to do special things our sleep system.

Rho put most of the new furniture in the game.

George is completing the Hylotl dungeons (once he’s finished the first one up, i’ll put up the Hylotl introduction post.)

Legris is still bumping the intro art along.

And here’s a random screenshot because it’s been a little while since I posted one

banban