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15th January – Collar Duty: Advanced Warfur

Happy Friday!

Tccoxon has been working on a set of pet collars that work much like the EPP augmentations. When you obtain a pet collar, you can right-click on a filled capture pod to place it on that pet.

The type of collar effects range from stat-boosts to damage, health boosts, light generating and even elemental type effects. There’s also the ‘oblivious collar’ which makes your pet invulnerable but non-aggressive, so you can have a completely passive pet.

collardutyThat’s all for today!

Feel free to post comments in this thread! 

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13th January – My backpack is augmented

Hey everyone! After some site wide maintenance, we’re back online. There’s lots of progress to report so let’s get straight to it.

Environmental Protection Packs

Armagon has been working on a more satisfying replacement for the nano-skins, that provide protection against the range of biome hazards. Not only are these new wearable protection packs craftable, you can customise them with augmentations that bestow the player with useful buffs. They can also be used in conjunction with your Techs!

breathing EPP    augmentEPP

Survival Mode

As you might know, Metadept has been working hard on the reimplementation of hunger. You’ll be able to enable this by selecting the new Survival Mode option at the character creation screen. It’s a heavy work in progress right now, but we have a basic implementation working in-game.

A hunger bar appears beneath the player’s energy bar, and will slowly deplete over time. When the bar is empty, you’ll start suffering from a starvation status effect which will begin to drain your health. In order to keep you on your toes, and hinder those who’d stock an infinite supply of food in their inventories, food will slowly rot and become inedible over time.

hunger2

  • Player pets are not only capturable, but you’ll be able to do a lot with them! (There’ll be more on that soon!)
  • Necotho and GeorgeV have completed work on the new Tier 6 Scorched City biome
  • Work on fossils continues, with many new fossils to discover!
  • A lot of work is continuing into the story content and missions (but not much can be revealed right now).

That’s all for now!

Until our comment section is fully functional, please post your thoughts in this thread!

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15th October – Do The Monster Mash

Hey again!

We had a very productive day yesterday, and today has been more of the same.

We had a group chat about Tccoxon‘s procedural quests system. It’s just about ready for the team to start work on the many quests the system will pull from, hopefully we’ll have some further information to share on this shortly.

I’ve been working on more art assets for Kyren’s implementation of vehicles, including a broken state for when you drive a little too hard. I can reveal that Necotho’s been concepting a vehicle that can hold multiple players at once, more on that to be revealed soon!

Following on from yesterday, Healthire has implemented a few of our more basic unique monsters. Here’s a freshly implemented Snaunt being introduced to one of the new weapon abilities that Metadept’s been working on. Keep in mind that it’s still a work in progress and the projectile is a placeholder.

We also have another round of monsters to reveal! We’re proud to introduce the Yokat, Quagmutt & Toumingo

Yokat QuagmuttToumingo

silhouette

That’s all for now! More to talk about tomorrow no doubt!

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