30th July Progress
So today the finishing touches were made to the battle music system. It fades in and out nicely now and resumes where the previous track left off.
Two very cool new minibiomes were added with new goodies to find and craft.
A whole plethora of bug fixes were made. (I think we stamped out the last (for the moment) crash bug).
A bunch of work was carried out on NPCs and how they converse with the player.
A ton of new sounds were added to objects.
The first boss was given a whole bunch of new animations and vfx.
Personally I’ve had a bunch of (really exciting!) meetings today and I’m exhausted so I’m going to go pass out!
Goodnight all! Here’s a random screenshot from todays playtesting: