Archive: Dev Blog

Starbound 1.2.2 Changelog

Hey everyone!

That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren’t releasing a hotbreak.

Here’s what we fixed:

  • Fix a bug causing frequent save file corruption on Windows after power loss
  • Fix generated monsters not using their special attacks
  • Fix kill achievements not unlocking properly
  • Fix several materials being erroneously tillable or tilling with the wrong tile mod
  • Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
  • Fix a dungeon piece in ice vaults occasionally failing to place
  • Fix airship dungeon sometimes spawning without a clue object
  • Fix Dreadwing not properly dying when killed with Doomcannon
  • Fix Mazebound64 game
  • Disable Outpost return gate to prevent several potential exploits
  • Miscellaneous bug fixes
  • Santa has gone ho ho home, to return another Christmas!

squeem


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16 November – The Vaults in Our Stars

Hey everyone!
In our last post we showed off terraforming which can completely transform the biome of a planet (including the background)!

Control over the very nature of a planet itself? That sure seems like some form of mysterious, ancient technology, doesn’t it? No ordinary explorer can get their hands on something like this – you’re going to have to enter the Ancient Vaults to hunt them down. What other bygone secrets do these vaults hold, and what guards them?

The update isn’t far away now, so we hope you’re all excited!

In other news, our friends at Sanshee have made some really cool Protectorate t-shirts and tanks! We’ve had loads of requests for Protectorate shirts, and Sanshee’s done a great job turning them into a real thing! Go check them out on Sanshee!

terrene-protectorate-tank_thumbnails_3000pxhigh


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1st November – A Whole New World

Hey everyone!

The next Starbound update is gearing up to be an exciting one, we think. In particular, we’re excited to finally have implemented a feature that’s been requested for a long time: terraforming!

In other words, the ability to transform a planet’s main biome into a biome of your choosing.

You’ll be able to accomplish this by obtaining a terraformer and setting it down on a planet’s surface. By fueling the terraformer, you’ll be able to expand the terraformed area outward, eventually changing the planet’s main biome!

Lots of other cool stuff in the works for Starbound 1.2, and I look forward to revealing more as we get closer to finishing it. ‘Til next time!

<3


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