Archive: Dev Blog

23rd February – Space Station 14

We’ve got a few pieces of news for you today. First off, we’ll be pushing a (very small) 1.2.3 hotfix update to the stable app. This update fixes a rare bug that caused a few players to have very low framerate with the “Multiplayer via Steam Friends” option enabled. For most players this should make no difference.

Secondly, we have a bit more space content to show off! We’ve been reading all of your comments on our past few blog posts and it’s great to see that you’re as excited as we are about the coming changes to travel and the new navigation interface. Several of you were speculating about the space stations visible in the system view, so here’s a little peek at what they look like in person:

spacestation1

These stations will be good places to rest and resupply, find special merchants, and will be a key part of some other new features we’ll be showing off soon…

Lastly, we’ve been working with Gaya Entertainment on some real cool Starbound merchandise, all of which is available in the Chucklefish Shop & Game-Legends! We’ve got some new shirts, a keychain and even a hat, so go check them out!

SB_NEWMERCH_PROMOIMAGE


Comments »

10th February – Space/Off

In our previous posts we’ve mentioned that ‘space’ is the overarching theme of this patch, and showed a little preview of some exciting new space vehicles. We have some even bigger (downright galactic) changes planned, including fleshing out one of the most fundamental parts of the game: interplanetary travel! To get an idea of what we have in mind, here’s a look at a WIP version of the new navigation interface:

Space isn’t just about stars and planets, it’s about the space between them, so you’ll now be able to fly freely around systems and explore all kinds of new locations, from space stations to traveling merchant ships to mysterious derelicts! Systems won’t just be static, either — moons orbit planets, planets orbit stars, and rich opportunities come and go, rewarding patient explorers with brand new perils and plunder!


Comments »

3rd February – Painted Love

Hey everyone! Happy Friday!

In our last dev blog, we established that our next update will involve space, and include mechs. I feel like that’s a pretty good start!

Your personal mech will be your primary tool for exploring hostile new space environments. Upgrading and equipping your mech will be key as you take on greater and greater challenges in this new frontier. They’ll have plenty of cosmetic customization options, such as paint colors, so you can conquer the stars in style!

 
I wonder what other neat things you’ll be able to do with your new mech?

In other news! Starbound has been nominated for a SXSW Gaming Award in the category ‘Most Fulfilling Community-Funded Game’. If you’ve enjoyed Starbound, it’d be lovely of you to consider voting for us!

11-Most Fullfilling Community Funded Game


Comments »
Page 1 of 131