June 30, 2015 in Dev Blog, Featured
I believe I said something about a sneak peak at some of the new special furniture sets. :D Here’s a look at a saloon-themed set!
I’m personally excited about these themed sets — they’re going to allow for so much more variety and creativity in decorating builds! What do you guys think? What kind of furniture sets would you like to see?
June 29, 2015 in Dev Blog, Featured
Happy Monday, everyone! It’s super summery here in London, which is weird. I didn’t think London had actual summers.
We’ve been working on some special furniture sets, as well as continued work on sub-biomes and microdungeons. I can’t show you any of those today, but I’m hoping I’ll be able to give you a sneak peek at some cool furniture tomorrow!
For now, here’s another one of Metadept’s experimental weapons. I’m pretty excited about this one!
P.S – We’ll be at Minecon in London from 4-5 July, so come see our booth if you’re around! Play some Starbound with us! :D
June 26, 2015 in Dev Blog, Featured
Healthire has made NPCs a whole lot smarter! Instead of shooting futilely at the wall, they’ll now look for a good vantage point from which to shoot you. Wooo, logic!
This is awesome news, unless you’re me and you like to cheese your way through fights with tough NPCs.
Let us know what you think in the comments! See you on Monday. :)
June 25, 2015 in Dev Blog, Featured
I’ve got another one of Metadept’s experiments to show you.
Also – I really liked this simple little cabin George found in the forest! I’m still impressed by the settling snow and all the little critters. :) There’s so much more life in all the biomes now!
‘Til next time! <3
June 24, 2015 in Dev Blog, Featured
June 23, 2015 in Dev Blog, Featured
Work continues on parallax improvements, microdungeons, combat and colonization. Metadept has been testing something really cool in the form of guided missiles!
In other news– Interstellaria’s got a release date! The real-time space exploration/crew management sim will be released on Steam on 17th July for PC/Mac/Linux. Interstellaria’s launch trailer is pretty awesome, so check it out and read up on all the details on the Chucklefish blog. :)
June 22, 2015 in Featured, News
We’ve moved onto improving desert biomes, which I should be able to show you later on this week. Lots of microdungeon stuff being worked on as well, and we’ve got new critters in-game!
On the code side of things, programmers have continued to work on the combat and colony updates but I’ve got nothing new to show off on that front *just* yet.
June 17, 2015 in Dev Blog, Featured
Hey everyone! :D
We’ve got lots of stuff going on this week. Parallax improvements are still being worked on, as are microdungeons and combat-related improvements!
Today, Tccoxon’s been working on some NPC behaviors– specifically, a way for NPCs to do animations like dancing, typing, and playing video games. It’s the little things that help bring the Starbound universe to life, y’know? Here’s an example:
‘Til next time! <3
June 15, 2015 in Dev Blog, Featured
As detailed in Tiy’s earlier post, the Colony system is going to have unique NPCs based on the furniture used to make their home. SamuriFerret is currently adding an NPC type for each sub-biome furniture set, and each one will have a unique personality and set of rewards. For example, here’s a tar biome house with a hunter-gatherer villager. They’ll occasionally have treasures for you that you might not find anywhere else!
Let us know what you think! Any ideas for NPCs? :D
Bonus: another screenshot of improved parallaxes!
June 12, 2015 in Dev Blog, Featured
Tiyuri and Supernorn have been working on improvements to the forest parallax, and the difference is incredible. Take a look!
As an added bonus, Tccoxon is working on facial emotes. I think… I think he may have started poisoning the NPCs, you guys. When will it end? :'(
Two more examples of NPC facial emotes here and here.