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A brief look at what we’ve been working on this week

May 10, 2013 in Featured, Media, News

Hi guys,

A quick update of what we’ve been working on this week.

First off we got all of the craftable (non-procedurally generated) armors finished up and in game. That’s 60 armors so far, not including costumes and clothing.

Every single one of these armors can be dyed a large number of different colours:

armorcolours

We’ve also got planets appearing in space/the night sky now, as you can see in the screenshot above. These planets reflect the solar system you’re currently in.

planet

 

This week we’ve also got shields working, we’re still tweaking them but at the moment they can be equipped in either your left or right hand (or both if you’re that way inclined). Holding a shield up will highly raise your armor level when projectiles or enemies hit the shield. Holding your shield up also stops your energy from regenerating and blocking attacks costs energy. The next step here is to load in art and special stats so we can get the game generating a large number of unique shields.

shield

We’ve also added a new style of biome, the frozen ocean biome is a cold biome full of deep water and small islands of ice.

ice

We’ve continued to work on the glitch Castles, giving them new layouts, rooms to mix up and decoration.

castle

We’ve also continued to improve the space travel animation and feel, added new weaponry, added new NPC behaviour, fixed some netcode issues that popped up, produced some new tracks for the soundtrack and a whole bunch of smaller bits and pieces.

I know some of you are eager to see this sort of thing appear on the roadmap, we will update it soon, we’re just deeply entrenched in our work at the moment. We’re going to try to update it around once a month.

Cheers guys <3

 

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Guest Wallpaper for April!

April 10, 2013 in Featured, Media, News

It’s that time again!

This month’s wallpaper is by AndreKent!
I’m really digging the character designs, and the idea that the world is made up of blocks. C:

You can see more of AndreKent’s work on his Newgrounds page!

Guest Wallpaper by AndreKent

Guest Wallpaper by AndreKent

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Guest Wallpaper for March!

March 15, 2013 in Featured, Media, News

Hey everyone! It’s time for another wallpaper!

This time, the wallpaper is from Bietol, and it features all of the playable races! Hooray!
So which races are your favorite?

You can see more of Bietol’s work on his Deviantart!

Guest Wallpaper by Bietol

Guest Wallpaper by Bietol

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Introducing the Glitch

February 13, 2013 in Featured, Media

glitch

‘Sup Glitch

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The Glitch were part of a program invented by an unknown race of enormous intelligence, they were built as a means of simulating the social and technological progress of a civilization.

These experiments took place in a vast number of regions across the Universe, despite changing a plethora of variables each civilization eventually destroyed itself when its technological progression began to overtake its social progression.  All but the Glitch.

For reasons unknown a fault caused the Glitch to become stuck early in the simulation, where they now remain. The experiment long abandoned, the Glitch are unable to shake their Medieval values and beliefs. They’re entirely unaware of their origin and are built to experience the feelings and desires of any other sentient organism.

The Glitch reproduce by finding a mate and physically building a new Glitch together. Occasional faults in this process has caused Glitch to be produced free from the limitations of their programming. Entirely self aware and full of advanced knowledge, these Glitch are generally thought to be insane and are hunted, imprisoned and executed.

Small numbers of  faulty Glitch have managed to escape their homeworlds and set up villages amongst the Stars.

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A Glitch Castle         Glitch Castle         Glitch Castle         Glitch Castle

Click for full sized images

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Guest Wallpaper for February!

February 3, 2013 in Featured, Media, News

Hey everyone! Here’s our February wallpaper made by Suika Ibuki!

I just love how it shows the armor/culture theme for each race! C:

 

Check out more of Suika’s work at his Deviantart… or on the forums!

 

Until next time!

Guest Wallpaper by Suika Ibuki

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Navigating the Stars

January 19, 2013 in Featured

Hello, George V here!

We’ve decided to show you how you’ll be navigating the cosmos in Starbound. You’ll be going from planet to planet, system to system, and sector to sector. You’ll discover odd new worlds and species as you bravely travel where someone may or may not have gone before!

Accessed from your ship’s console you’ll be able to open the Navigation Menu.

Currently in this example you’re in orbit around a gas giant named Delta Aura IV which you cannot land on. You may scan the gas giant for resources and other treats and then be on your way.

You click on one of the gas giant’s moons. It is called DAIVS-II, a scientific name you can change on a whim. Revealed is some basic information about the moon including the fact that you may walk on it. Initiate the FTL to go into orbit if you want but for now we’re zooming out!

With a right click our view becomes a view of the local planetary system. You may click on any of those celestial objects to get basic information on them or even visit them. Make sure you have enough fuel!

With another right click you’ll zoom out further revealing a much larger area. Each of those is a dynamically generated planetary system with suns, worlds, and even more to discover! Walk on planets, moons and much more as it’s not only planets and moons that you may walk on and visit. Click on them to view their info (there’s no fuel cost to simply look) and travel the stars!

I think with this brief glimpse you can see how BIG this universe will be and hopefully how fun it will be to explore, share discoveries with friends via seed coordinates, and do so much more.

Now, this is all subject to change as we continue to develop the game and test it out. Everything is a work in progress. Nothing is set in stone but we thought we’d give you a look into what we’re currently doing with the development of the game.

Until next time…

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Guest Wallpaper for November!

December 1, 2012 in Featured, Media, News

It’s wallpaper time!

This month’s wallpaper comes from Seiga! And it looks like someone made way too many weapons than she can handle!

You can check out the art tag on his tumblr for more of his work!

Guest Wallpaper by Seiga

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Guest Wallpaper for October!

October 31, 2012 in Featured, Media, News

Hey everybody! Happy Halloween-Eve! Or, you know, Halloween, depending on where you are!

This month’s wallpaper is by Skech! Looks like it’s time to go hunting for some penguins!

For more of his work, you can check his Deviantart!

EDIT 11/16: It seems I’ve made a slight error with the crediting. Sketch did the lineart, but Maesma did the colors. You can see more of her art at her Deviantart! Sorry about that you two!

 

Guest Wallpaper by Skech

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Dungeon Generation

September 25, 2012 in Featured, Media, News

Hi guys,

I know it’s been a little while since I’ve blog posted. That’s largely down to us crunching down on the game. So worry not, we’re making great progress.

Recently I’ve been asked a lot about how dungeon generation works. So I thought I’d give you a very brief run-down.

 

Essentially dungeons are divided into different rooms/corridors. Each room is made of a single image. Each pixel in an image references blocks, objects, spawn points, connection points and so on.

The engine then intelligently connects these rooms together to produce new dungeon layouts. It creates monster spawns and places chests in random locations inside the dungeon.

Here is one such image from the entrance to an Avian tower.

 

 

 

Most of the pixel colours here reference various blocks and objects. But of special note are the grey, pink, blue and black pixels.

The pink pixels tell the engine to accept anything in that location.

The grey pixels tell the engine to fill those locations with the main blocks from whatever biome the dungeon appears in.

The blue pixels tell the engine where to connect this room to another room.

The black pixels tell the engine that there should be sky in this location.

Once the engine has read the image, connected it to other rooms and placed it in the world it looks like this:

 

 

 

 

 

 

There are hundreds and hundreds of these images being used to generate all manner of different dungeons, temples, crypts, etc.

The engine is also capable of randomising what a particular pixel means, so a single room could appear in a multitude of different ways.

LUA scripts can be built directly into dungeons and wiring works too.

 

A video on travel from planet to planet coming soon!

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Guest Wallpaper for September!

September 2, 2012 in Featured, Media, News

Hey, its wallpaper time! Time to try getting these posted at the beginning of the month!

This month, we’ve got a wallpaper from Dragonith! It features a bunch of the randomly generated monsters that Tiy and Rho have been posting every week. I love the bright colors, and all of the monsters!

I think my favorite one is the purple platypus! Which monster do you like the best?

For more of Dragonith’s work, check out his Deviantart page! You can also find his art in his various suggestion threads on the forums!

Guest Wallpaper by Dragonith

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