Archive: Featured

23rd February – Space Station 14

We’ve got a few pieces of news for you today. First off, we’ll be pushing a (very small) 1.2.3 hotfix update to the stable app. This update fixes a rare bug that caused a few players to have very low framerate with the “Multiplayer via Steam Friends” option enabled. For most players this should make no difference.

Secondly, we have a bit more space content to show off! We’ve been reading all of your comments on our past few blog posts and it’s great to see that you’re as excited as we are about the coming changes to travel and the new navigation interface. Several of you were speculating about the space stations visible in the system view, so here’s a little peek at what they look like in person:


These stations will be good places to rest and resupply, find special merchants, and will be a key part of some other new features we’ll be showing off soon…

Lastly, we’ve been working with Gaya Entertainment on some real cool Starbound merchandise, all of which is available in the Chucklefish Shop & Game-Legends! We’ve got some new shirts, a keychain and even a hat, so go check them out!


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3rd February – Painted Love

Hey everyone! Happy Friday!

In our last dev blog, we established that our next update will involve space, and include mechs. I feel like that’s a pretty good start!

Your personal mech will be your primary tool for exploring hostile new space environments. Upgrading and equipping your mech will be key as you take on greater and greater challenges in this new frontier. They’ll have plenty of cosmetic customization options, such as paint colors, so you can conquer the stars in style!

I wonder what other neat things you’ll be able to do with your new mech?

In other news! Starbound has been nominated for a SXSW Gaming Award in the category ‘Most Fulfilling Community-Funded Game’. If you’ve enjoyed Starbound, it’d be lovely of you to consider voting for us!

11-Most Fullfilling Community Funded Game

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Starbound 1.2.2 Changelog

Hey everyone!

That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren’t releasing a hotbreak.

Here’s what we fixed:

  • Fix a bug causing frequent save file corruption on Windows after power loss
  • Fix generated monsters not using their special attacks
  • Fix kill achievements not unlocking properly
  • Fix several materials being erroneously tillable or tilling with the wrong tile mod
  • Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
  • Fix a dungeon piece in ice vaults occasionally failing to place
  • Fix airship dungeon sometimes spawning without a clue object
  • Fix Dreadwing not properly dying when killed with Doomcannon
  • Fix Mazebound64 game
  • Disable Outpost return gate to prevent several potential exploits
  • Miscellaneous bug fixes
  • Santa has gone ho ho home, to return another Christmas!


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