30th November – Dye Hard

November 30, 2015 in Dev Blog, Featured

Happy Monday!

At long last, you can finally dye your armor! Use petals to create dyes at your crafting table, and then with your dye equipped, right click on the armor you’d like to apply it to! NPCs have had dyed armor for a while now, but players didn’t have the ability to dye armors themselves. Now they do! :D

You can finally live up to society’s unrealistic beauty standards with high fashion looks such as these:
We should be releasing an update to the unstable branch tonight with bug fixes, so look out for that if you’ve had any trouble with the current unstable update.

‘Til next time! <3

[UNSTABLE] Glad Giraffe Patch Notes!

November 27, 2015 in Dev Blog, Featured, Patch Notes

Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!

  • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
  • When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.
  • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

Click ‘read more’ for a changelog listing the most significant changes we’ve made to the game since the last patch!

Screenshot 2015-11-04 15.59.00 Read the rest of this entry →

26th November – Turkey Day!

November 26, 2015 in Dev Blog, Featured

Hey everyone!

It’s Thanksgiving today in the US! Though we’re London-based, quite a few of us are Americans, so we’ve started a tradition of making lots of food and getting together for a big turkey dinner after work on Thanksgiving Day.

It’s also just about time for the unstable update, but we’ve had to hold off a liiiiiittle bit longer due to bug fixes. Fixin’ bugs like this one!

alltheironI mean, I’m pretty sure that’s a bug. It’s possible that Tlani is just an overachiever.

If you do celebrate Thanksgiving, I hope you have an awesome one surrounded by good people and tasty food. <3

P.S - The amazing people at FaceRig have added a free Novakid and Glitch avatar DLC! They’re really cool! Go take a look!

24th November – Party Bike

November 24, 2015 in Dev Blog, Featured

Hello everyone!

You can now jump into a hoverbike with one of your friends and hover off into the sunset together, to the tune of Haddaway’s “What is Love”. Check it out!

We’re fast approaching an unstable build of the combat update! Keep an eye out. :)

20th November – Fortune and Glory

November 20, 2015 in Dev Blog, Featured

Heyyy it’s Friday!

We’re still ironing out bugs and fixing/tweaking/updating things ahead of the combat update! SamuriFerret has been tweaking some of the existing missions to make them a little more dangerous. Here’s an example!

I’ve been absolutely loving the entries in this week’s community Build of the Week! This build is by DemonDog47 and is called ‘The Quarantined District’. :)


Hope everyone has a lovely weekend! <3

18th November – In My Sights

November 18, 2015 in Dev Blog, Featured

Hey everyone!

Things that have happened today:

‘Til next time <3

16th November – Lunarang

November 16, 2015 in Dev Blog, Featured

Happy Monday!

This week’s off to a good start, with lots of testing ahead of the upcoming combat update, as well as some work on the story update that’s coming up after that. Here’s a new weapon that’s totally not a boomerang, because it is a Lunarang! Harness the power of Earth’s moon to crush your enemies and stuff!


12th November – Grand Theft Automato

November 12, 2015 in Dev Blog, Featured

Hey everyone!

We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.

On the combat side of things, here’s a shiny new pair of claws!

10th November – Many Magnificent Microdungeons

November 10, 2015 in Dev Blog, Featured

Hey everyone!

Lots of stuff happening this week! Let’s go down the list:

  • Making sure monsters spawn in the right places
  • Tweaking, balancing and testing generated quests
  • More work on vehicles/mechs
  • Several people have started work on the next update, which is story-focused
  • Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
  • Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)



‘Til next time! <3

6th November – Does my Banana Mask look good?

November 6, 2015 in Dev Blog, Featured

Happy Friday!

We’ve talked a lot about working on generated quests, and if you play the nightly build you may have seen some crop up in your colonies! Here’s an example of a new sort of quest that will result in the questgiver wearing a new hat. The idea is that your NPCs will be customized over time via quests.


I hope everyone has a lovely weekend! Let us know what sort of colony quests you’d like to see. :)