11th February – Cool Whip

February 11, 2016 in Dev Blog, Featured

Hey everyone!

As a result of working on Solarium tier pre-order backer weapons, Starbound now has whips!

Necotho has implemented some really pretty new Floran villages, too. Click for full size!


‘Til next time! <3 Post your comments here.

9th February – Under the Sea

February 9, 2016 in Dev Blog, Featured

Hey everyone!

Last week I was able to show off the Hylotl villages that Necotho had been working on, and they were awesome and beautiful but a few people were like, “Where are the underwater cities?!” which was totally understandable because I mean… underwater cities, right? Anyway, here’s a tiny bit of an underwater Hylotl city in action! You can see a few more screenshots here.


Tccoxon has been traversing the stars with his ship crew. Sometimes they’ll examine objects they see in the world and let you know what they think of them! For some reason, the Glitch have strong feelings about paper lanterns.


I’m happy about this little feature, because we’ve almost finished going over all of the item and object descriptions in the game! Each object you can place in the world has seven different descriptions (one for each playable race). You can learn quite a lot about the Starbound universe just by inspecting objects with the magnifying glass, and now your companions may give you their perspectives once in a while, too.

Novakids are made of star-stuff (even more-so than the rest of us), so it’s always made sense that they should glow – even if only a little! And now they do, and all is right with the world.


That’s all for today. Leave your comments here and let us know what you think!


5th February – The Taming of the Crew

February 5, 2016 in Dev Blog, Featured

Happy Friday!

Following up on Tuesday’s post about ship crews, I wanted to go into a little bit more detail!

When an NPC asks to join your crew, they’ll have a particular role in mind for themselves – they may be a medic, or an engineer. Once they’re aboard, they’ll have a passive effect on you and your ship. A medic will heal you, a biologist will give you status effects, and an engineer can increase your fuel efficiency.

You can take crew members with you to explore planets or complete missions, but you won’t get their passive status effect while they’re in your party. When a crew member dies, they respawn on your ship. Look at how happy Tccoxon’s crew is! It’s almost as if they don’t realize how much he hates NPCs. :(


If you decide you don’t like someone in your crew, you can give ’em the boot! Goodbye Wesley, you slacker.


And hey, look! We’re implementing loads of new dungeons! Hylotl villages are here and they are so pretty.


That’s all for this week. See you on Monday, folks! <3

Post your comments here!

2nd February – Crews Control

February 2, 2016 in Dev Blog, Featured

Hey everyone!

It’s been a little difficult to find things to show off on the blog lately that aren’t massive mission spoilers, but today I’ve got something pretty cool! :)

When you establish a colony and befriend a colonist by completing tasks for them, they may ask if they can join your ship’s crew! If you accept them into your crew, they’ll wear a Protectorate uniform and beam up to your ship. When your crew is large enough you’ll receive a ship upgrade license.

Alternatively, if you’d like to avoid the colony system altogether, you can spend a bunch of pixels at the Penguin Bay for a shady fake upgrade license.

Post your comments here!

28th January – Something Fishy

January 28, 2016 in Dev Blog, Featured

Here’s another quick look at an upcoming mission. Who’s that Hylotl? What’s he listening to? What’s going on in the library? Where can I buy glasses with three lenses? So many questions!


Post your comments here!


26th January – Secret Avian Man

January 26, 2016 in Dev Blog, Featured

Hey everyone!

We’re doing a lot of work on various missions and bosses and things! Here’s a screenshot from one such upcoming mission. You guys had some really interesting theories about the last mission screenshot I posted, so I’d love to hear what you think about this one!


This week’s community Build of the Week theme is Storage Facilities, and so far we’ve got a really cool Traditional Art Conservatorium from ElvenCourage and an asteroid base from the-nick-of-time. To submit your Build of the Week, check the Starbound subreddit for the current week’s theme, build something awesome, and then submit it as a link post with the prefix [BotW] or [Build of the Week]. Sometimes we post our favorites! :)


Post your comments in this thread.

‘Til next time! <3

22nd January – Broom for Improvement

January 22, 2016 in Dev Blog, Featured

Happy Friday!

We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!


Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.

In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?



Post your comments here!

20th January – Monkey Business

January 20, 2016 in Dev Blog, Featured

Hey everyone!

We’ve been working on missions for the final game! Here’s a little look at the start of an upcoming mission – looks kind of intense. What do you think it’ll be about?

This week’s community-run Build of the Week theme is Crash Sites, and there have already been some really really cool submissions. Here’s a crashed freighter from ElvenCourage!


To submit your Build of the Week, check the Starbound subreddit for the current week’s theme, build something awesome, and then submit it as a link post with the prefix [BotW] or [Build of the Week]. Sometimes we post our favorites. :)

‘Til next time~

Post your comments here!

18th January – Tech Support

January 18, 2016 in Dev Blog, Featured, News

Hey everyone!

Metadept’s work on the new hunger system continues, but he’s also been spending some time overhauling techs! Here’s what’s happening with the new tech system:

Tech has been reduced to three tech slots (from four). Each of these slots will carry a base tech that the player is guaranteed to unlock over the course of progression. The three base techs are Double Jump, Distortion Sphere, and Dash.

Once a base tech is unlocked, you’ll be able to choose from three upgraded variants of it, and unlock each of them via tech card. Although you’ll still only be able to equip one variant at a time.

The reasoning behind this change is due to player behavior tending to sway towards a few specific techs. This is mostly down to many of the alternatives being very situational, with players not wanting to sacrifice important movement abilities in exchange for something more specialised.

The solution to this has been to take the most popular techs and give them more interesting variants, without the sacrifice of losing the functionality of the base tech.

Combined with the new augmentation system discussed last week, you can pull off some seriously powerful moves. Here’s an example of two upgraded techs in action, the Sonic Sphere and Wall Jump:

Mollygos is back in the office tomorrow, so you’ve all been spared a week of pun fuelled dev blog posting from me. If you’d like to comment, please post in this thread! 

15th January – Collar Duty: Advanced Warfur

January 15, 2016 in Dev Blog, Featured, News

Happy Friday!

Tccoxon has been working on a set of pet collars that work much like the EPP augmentations. When you obtain a pet collar, you can right-click on a filled capture pod to place it on that pet.

The type of collar effects range from stat-boosts to damage, health boosts, light generating and even elemental type effects. There’s also the ‘oblivious collar’ which makes your pet invulnerable but non-aggressive, so you can have a completely passive pet.

collardutyThat’s all for today!

Feel free to post comments in this thread!