Archive: Media

Starbound 1.2.2 Changelog

Hey everyone!

That unstable hotfix from last week is now a stable hotfix! Thank you to everyone who checked out the unstable branch and helped ensure we weren’t releasing a hotbreak.

Here’s what we fixed:

  • Fix a bug causing frequent save file corruption on Windows after power loss
  • Fix generated monsters not using their special attacks
  • Fix kill achievements not unlocking properly
  • Fix several materials being erroneously tillable or tilling with the wrong tile mod
  • Fix a dungeon piece in underwater Hylotl cities occasionally failing to place
  • Fix a dungeon piece in ice vaults occasionally failing to place
  • Fix airship dungeon sometimes spawning without a clue object
  • Fix Dreadwing not properly dying when killed with Doomcannon
  • Fix Mazebound64 game
  • Disable Outpost return gate to prevent several potential exploits
  • Miscellaneous bug fixes
  • Santa has gone ho ho home, to return another Christmas!

squeem


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Starbound 1.2 – Vault Update

Hello! Many thanks for everyone who helped us out by playing 1.2 on the unstable branch and provided feedback or bug reports. Starbound 1.2 – Vault Update is here! Check out the trailer above to get the gist of what’s been added in 1.2, or check the patch notes below for a more in-depth list. Or both, even! Follow your heart! Either way, please enjoy the last big Starbound update of the year. :)

In case you missed it, we also recently launched a shop page on the Chucklefish blog! You can see all Starbound merch in the same place, and there are links to partner sites where you can buy them.
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Onward to patch notes!

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Starbound 1.2.0 RC2 [UNSTABLE]

Happy Monday!

We’ve pushed a new patch to the unstable branch – mostly to address some bugs, but we’ve implemented a couple of small features, too!

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  • Added upgraded graphics for all upgradeable weapons
  • Celebrate the holidays with the variety of festive items bought from Space Santa at the Outpost!
  • More areas added to ancient vaults
  • Improvements to loading speed for dungeon worlds
  • Various bugfixes and tweaks to boss behavior and sounds
  • Fixed an issue where crew would duplicate

Thanks to everyone who’s played the unstable update and provided feedback so far! A stable update isn’t far away. :)


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