Hello! Happy Monda– errrr Tuesday! Bank holiday weekends sure are disorienting.
I’ve got some possibly good news for anyone still struggling to run the new stable update! Tonight we’re looking at pushing a version of Starbound to the unstable branch (not nightly) that doesn’t require the Visual C++ runtime installer – some of you weren’t able to install that for one reason or another, and it was causing issues.
This patch still requires some testing, which is why it will be released on the unstable branch. If it’s all good, we should be pushing the same fix to stable very soon. :)
And here’s a peek at the work-in-progress tier 5 Dark Biome! It’s… pretty dark. Bring your flashlight!
With nearly 300 entries, I think it’s safe to say we’ve completed Leyla Lotusbud’s quest! Nice work!
We had to pick just five entries in the end, and it was tough – they were all really fun to read! It largely came down to which entries would best fit in a library setting. Those five winners will get to pick out some super cool prizes from our friends at The Yetee. If you’ve won, keep an eye out for an email from us!
So much has changed in this patch, and most of it was covered in our unstable patch notes from the 17th. We’ve changed and added a few more things since then though, so click ‘Read the rest of this entry’ for more complete patch notes. :)
In case you’re worried, we are not wiping characters or universes this patch and have no plans to do so. You can continue playing your existing characters and worlds from previous stable versions of Starbound, but there are a few things that will have changed.
The biggest change is that this patch brings the first part of a major rebalance to weapons. Any randomly generated melee or ranged weapons you have will be regenerated to a weapon of the same type and level (and keep their name), but will have different appearances and rebalanced stats. This includes weapons modded with custom drawables, so for those of you who care about this, make sure to keep a copy of your drawable data to recreate the weapon later. Most non-generated weapons will have altered stats, but otherwise keep similar abilities and appearances.
If you’re the kind of player that doesn’t mind starting over and wants to see all the newest changes, you will probably want to start a new universe for this patch since we’ve made a lot of big improvements to terrain generation and biomes that you might not get to see otherwise!
Since we’ve changed the combat balance so much, we’re still in the process of tuning the monsters, NPCs and mission bosses. If you find things that are way too hard or too easy, let us know!
We’ve done a lot to improve performance but there’s still a lot more we plan to do before the game’s released. Hopefully you’ll see things running smoother, but don’t panic if some areas are still slow.
Liquids in and around microdungeons sometimes aren’t placed in a correctly settled manner and will settle after the world is first loaded
Some NPCs in biomes aren’t well equipped to fight monsters
If you’re running Windows 7, make sure you have service pack 1 installed. Seriously – install those service packs!
Steam may leave dbghelp.dll in the win32 or win64 folders by mistake, which will cause Starbound not to launch. You can fix this by getting rid of the file or deleting and re-installing Starbound.
If you’re still having trouble launching the game, head to the ‘prereqs’ folder in your Starbound directory and install the vc_redist.exe that corresponds to your OS.
Lots of exciting stuff happening this week that I’m looking forward to talking about on Monday. A big update isn’t far off, you guys!
On the colonization front, guard tenants now move in with higher level equipment based on the objects you decorate their houses with. Iron armored guards aren’t going to cut it on more dangerous planets — you’d better get some more high-tech furniture for their homes!
Dungeon placement has been changed so that there will be a lot more dungeons in general, worlds with more than one dungeon, and dungeons won’t get cut off. We’ve been working on placing treasure in microdungeons, as well as creating sets of copper, silver and gold items so those ores have more of a purpose. We’ve been making lots of little balance tweaks, and we’ve added a new indicator graphic for when there’s new stuff in your inventory! It’s been a good day. :)
Here’s a super spooky cabin! Note its super spooky furniture!
Quite a few nightly build players have already noticed this, but we’ve added an inventory auto-sort button!
We’ve also added an additional inventory box for objects, so you don’t have loads of chairs cluttering up what precious little space you have in your main inventory box. The auto-sort button will sort materials, objects and general items into their proper boxes so you don’t have to.
This has been one of my most anticipated features, simple as it is, and I have a feeling some of you have felt the same way. It’s worth noting that the sorting function isn’t perfect just yet — we’re still working on sorting items more helpfully. For now, though, I’m finding it quite helpful. :) This feature is available right now in the nightly build.
Let us know what you think, and have a lovely weekend! <3
We’re in the middle of implementing some inventory changes that I think a lot of you will be super excited about (I know I am!) — if all goes well, I should be able to show them off tomorrow! For now, here’s some cozy cabin furniture.
We’ve had basic wooden furniture in Starbound since early development, but this set has a whole lot more character! I’m particularly fond of building little cabins in woods-y biomes, so I’m definitely using this set in my next build. :)
Among the furniture sets implemented by our artists recently is the island-themed set!
I’ve been showing off a lot of purely visual stuff on the blog recently, and there have been a few concerned comments wondering why we’re not working on core features instead. I wanted to take a second to reassure everyone that we absolutely are working on core features!
Towards the end of each day, I ask everyone in the office what they’ve been working on. The programmers do amazing work every day! It’s just not all that exciting to talk about — or even easy to talk about — until it’s finished and there’s something visual to go along with it. Most days, the art team has finished up something cool enough for me to post about immediately, is appealing to most of the audience and isn’t difficult to explain.
At the moment, our coders are working on performance, inventory and quest improvements as well as balance and polish in preparation for the next stable update.
I hope this has been helpful! Let us know what you think of the island furniture set.