Archive: daily update

23rd July Progress

Evening, guys!

We got a bunch of stuff done today! Monster health bars are in. They’re not totally finished, and right now every single monster in the game is called Waffles because we haven’t implemented the monster namegen. But…they’re in!


Omni’s gonna finish those up soon and then move onto the party window GUI, which should actually be the last major piece of GUI-work. So, yay. :)

We implemented some more minibiomes- for snowy worlds in particular- and some biome structures, which are mostly just interesting bits of terrain that have a chance of generating. They help to add some more variety to the landscape. A lot of the time they’re just little caves, or rock formations, but here’s an igloo!


Kyren is finishing off ore distribution, which should add a whole lot of balance to the game in its current state. Bartwe is still plugging away at the quests system, which we’re all really excited for.

And then Tiy, Rho and I played instruments in-game and pretended we were in a hipster rock group/Bon Jovi cover band. That’s all folks! Goodnight. :)

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21st July Progress

Good evening! Or morning. Some time of day.

Despite it being a Sunday, today was a pretty busy day for bug-fixing. Not much to talk about there, although Bartwe apparently fixed the “oldest bug in the game” because he’s a mad scientist. Many fixes were made to rendering bugs, cameras were tweaked. Not bad for a weekend!


GeorgeV made this animation for when players are falling really really fast– like when they’re falling through space. Like this (though…the animation isn’t actually implemented in this screenshot, I just thought it was pretty)!

Screenshot_27More work was done on the food system! So far, each race will start with 16 recipes that reflect their culture/biology. There will be a bunch more recipes to discover in your travels- the more difficult they are to make, the better their buffs! We’re still working on balancing the effects of all the food items and their ingredients. Those recipes haven’t actually been implemented yet, though. Soon!

We also had another play-testing session tonight and talked a lot about player progression. I built a farm with a working kitchen and took a couple of screenshots:


Screenshot_29That’s all for tonight. Goodnight, guys. :)


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13 July Progress

Evening folks!

It’s the weekend, and weekends are for side projects/polishing up.

The song system’s GUI is finished now! Band functionality is fully…functional! So you can enter a band name to play music with your friends. Traverse the universe in your kick-ass tourship. Serenade Big Ape with your sultry jazz tunes! The possibilities… Note that the songs listed in the screenshot below won’t be in-game. You’ll have to add them in yourself using ABC notation files! It’ll be super easy, though. :)


A bunch of hats were implemented today too, because you should never underestimate the importance of hats.

Bartwe spent his day off working through quest functionality, which is coming along nicely! We’re really anticipating finally being able to test out some quests.

The last of the race-specific item descriptions were finished today…at least, for existing items! We’ll be adding loads more, of course.

And I continue to work on the food system when I can spare a moment. It’s fun and surprisingly challenging to try and form race-specific food menus that are balanced and interesting.

See you tomorrow! <3

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