Today I mostly cleaned up some bugs and fixed some technical debt ahead of my next short project. Kyren and I have been cleaning up the Item interfaces and streamlining and defining a better, smaller internal API to deal with Items. Today, I removed explicit functions for fuel and removed the critical item flag (which was kind of a hack and we’ve solved the problem of losing your pickaxe). I moved direct access to all parameters into protected. And then I move instanceValue (which checks parameter and then config for a key) to public from protected. I also exposed instanceValue to Lua and unexposed parameter.
There’s still some mess in Item, like a list of augments and such which should be parameter values. But I think I’ll leave that to my next rampage through this area.
The second half of my day was mainly spent on a negative money bug that metadept brought to my attention regarding money underflow. After examining the code I realized that the money could easily overflow as well. So I spent most of the rest of the day creating a completely bullet proof no overflow signed/unsigned integer multiplication method, which surprisingly wasn’t something that was already in the language or documented somewhere. I’ve copied it here for posterity.
template <typename Int> typename std::enable_if<std::is_integral<Int>::value, Int>::type noOverflowMult(Int a, Int b) { if (!a || !b) return 0; if (b == std::numeric_limits<Int>::min()) { if (a > 0) { return b; } else { return std::numeric_limits<Int>::max(); } } if (a == std::numeric_limits<Int>::min()) { if (b > 0) { return a; } else { return std::numeric_limits<Int>::max(); } } Int maxInt; if ((a < 0) != (b < 0)) { maxInt = std::numeric_limits<Int>::min(); } else { maxInt = std::numeric_limits<Int>::max(); } if (abs(maxInt / a) < abs(b)) return maxInt; return a*b; }
Which has been tested as working against every possible pair of uint16_t and int16_t.
I also put in a “normal” maxMoney limit, and set it to 9,999,999 pixels, this is super subject to change of course, considering I just pressed 9 for a while.
I also removed our custom range function that actually had broken behavior (on every number of the form -n + .5 it rounded the wrong direction). It was there because MSVC didn’t have it at the time, but again, we’re probably not going to target that platform.
I also created the beginnings of a math test suite to make sure our custom math functions work properly.