Changelog for v. Angry Koala

Changelog for v. Angry Koala 


A ton of new content in this update. We’ve added a bunch of new features to world generation,
which might require you to start on a new universe. To make sure you get access to all the new
crafting items you either need to unlock sectors again or create a new character.

Worlds/quests/ships were wiped this update, characters were not.

Also..

– Added skyrails based on Apjjms mod!
– Added a brand new weather system, moddable weather/new environment effects
– Hydrophobic objects are destroyed by all liquids
– Trees can now be planted
– Critical items stay on the ground longer
– Some new monster behaviours
– You must now be orbiting a planet to set it as your home
– Free teleportation to home planet from ships teleporter
– add acid rain, meteor showers, water collecting during storms and more
– made species mods easier to combine with one another
– add support for keysignature and keysignature changes for the abc system
– Disable speedlimit for default projectiles to fix inaccurate bullets
– New craftable turrets based on Healthire‘s mod
– You can now land on asteroid fields, based on hints mod
– Tech now has descriptive instructions
– Tons of Christmas stuff!!
– Pos no longer 1 hit kill you
– You can no longer breath on moons or asteroid fields without the proper equipment
– Better fix fall damage
– New barren planets perfect for building
– Gravity now varies from planet to planet
– Some planet backgrounds improved
– Existing biomes can appear with different liquid types
– You can now craft racial flags, to show you’ve been to a planet
– NPCs will now switch to melee weapons up close
– More random encounters
– Pos can now be captured
– Wiring station can now be built to access to a ton of different wiring tools
– fixed mech legs
– tons of server improvements