Archive: Patch Notes

[UNSTABLE] Content Updates & Bug Fixes!

Greetings Earthlings :O

Here’s a list of changes currently in the unstable branch!

  • Treasure Horde sub-biome development
  • New treasure room micro dungeon
  • New objects for treasure horde and treasure dungeon: golden pedestal, grail, treasure chest, gold filled barrel, safe, gold vase, diamond display, wooden gold filled crate, Venus de Pixel
  • New ‘Heavy Iron Bars’ block
  • Make meteor showers less likely
  • New exception system that makes Windows binary much MUCH smaller
  • New mysterious light object
  • New ruins platform tiles
  • New, better, faster, stronger, more entertaining item descriptions
  • No more version strings required on mods, it was causing more problems than it was solving
  • New pak update system that makes steam updates of pak changes much much much smaller
  • Small exception fixes, no longer rename worlds when exception is not io related, better messages in some cases
  • New random swords
  • Coordinate corruption recovery for certain world files
  • Updated to Skyrails 2.0
  • Logfile rotation for starbound.log and starbound_server.log
  • Support for animated elements in cinematics
  • Spinner on loading screen
  • Hailstone weather
  • Deadlock fix on shutdown
  • New random blood / bone based gun and projectile
  • New items in Heck, including the helmet pictured above
  • Internal assets and pak based mods (if it is selected during build) will be version checked between clients and servers and must match
  • Apex micro dungeon changes
  • Some extra boring bug fixes not listed here

We’d like to move the stuff in unstable to stable soon, so if you’re playing in unstable it’d majorly help if you’d alert us to anything newly broken that would block us from doing so. You can do that right in the comments!

v. Enraged Koala Patch Notes

Not guaranteed to woo space monsters. :(

Roses are red
The dirt on Alpha Tau Aur 5472 IV is blue
This update is a bit late for Valentine’s Day
Oops

This update will allow us to add new biomes and make changes to worlds without the possibility of the player losing their world. There will likely be one more world wipe sometime in the future when we finalize the universe layout. This won’t include a character/ship wipe, though, and you can still back up your worlds.

A ton of work has gone into our patching system. After this update, we’ll be able to push content updates as and when they’re completed, rather than waiting for big engine updates to be completed. Updates after this patch will come at a near daily rate.
Additional goodies:

  • Valentine’s Day items including swords, costumes, decorations, bow, etc
  • Engine feature, tech can now be granted by armors
  • Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file- check here for a tutorial)
  • Server stability fixes for servers with many players
  • New death animations
  • Engine feature, all objects are now scriptable and interactive
  • More Avian weaponry
  • Projectile changes
  • Dogs can now be captured (lots more pets coming soon)
  • A bunch of new items and smaller pieces of content
  • New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove!
  • Bug where warping to magma/volcano biomes caused crashing was fixed.

Additional content has been created (new biomes, etc) but will come out just after this patch, as it needs to be adapted to the new content update system.

*Note: We did an oops and missed some of the content updates when we uploaded the patch, so we’ll be putting out another patch a bit later today that includes the missing stuff (the Valentine’s Day items, new microphone sounds, possibly some more).

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