Archive: News

14th August Update

Evening, guys!

Another long day of tweaks, improvements and additions! You’re gonna see a bunch of that this week leading into next, really, but after next weekend’s expo things will start to pick up with more interesting updates again.

On my end, I’ve been working on implementing the crafting recipes for starter foods and clothes. The assets have all been there, but configuring recipes for them gives players the means to actually craft them in-game. So…pretty important stuff to have in there!

Again, we’ve made a bunch of little UI improvements- adding the menu background you see when you hit the “esc” button, improving the way quests are listed, and fixing even more action bar bugs.

Some more battle music was added, Tiy fiddled around with planetary temperatures, and I believe some final tweaks were made to the first boss’ behavior patterns. Maybe final tweaks. Y’never know.

There aren’t really any relevant screenshots I could show you that you haven’t seen before, so I made a snowy night time guitar gif instead because reasons.

guitar

13 August Progress

Hello there!

Legris here hijacking Bart’s account!
Been a while since I made one of these, seems a few of the other devs fell asleep on their keyboards before posting a daily, so let’s see what’s been happening today!

First off there has been a few changes to our main menu screen, we changed the character selection screen to be a bit more functional and nice looking. Curtis also
made us a brand new track to go with it that’s in fact so good I was staring a good while on the character creator just listening to it,
the song is well over 10 minutes too.

Character selection menu

The new character selection menu.
As for the art side of things, more UI work has been done, slight tweaks mostly, I added a ton of new low level weapons to be found at the start of the game, rusty old
gear that hopefully will help you early on!

Classic. Blinking whenever a photo is being taken.

Bonus picture, my axe doesn’t even scratch this guy, it’s probably a good idea to run into these dark mines…
Until next time!

12 August Progress

Hello!

Lots of tweaks happening today, especially as we’re gearing up for Insomnia Gaming Festival– just a little over a week to go!

We’ve been working on lots of underground ‘microdungeons’, just to make the underground more interesting and worthwhile to explore. And…dangerous. Watch out for traps!

There’s been a bunch of little UI changes too- skill icons that show up when monsters are using skills, as well as more changes to the hotbar. A bunch of sounds were improved.

So…possibly not the most exciting updates today, but important things are getting done! Have a pretty rain gif with some eyeball trees.

rain2