Archive: News

11 August Progress

Hello!

Today was yet another eventful day and here’s another small update from GeorgeV!
Besides the usual bug fixes we added some new skills to enemy monsters, redesigned some of the UI in the title screen’s sub-screens and added some microdungeons to the underground layers.
We also changed the enemy health bar a little bit and also saw yet more progress on our first enemy boss.

Now what to show you…  ah, here’s some food.

foodies

10 August Progress

Hi guys

So today..

We added a new skill system to the random monsters you encounter. Each monster is given a bunch of different skills that define their behavior. Think Pokemon moves.

We made sure that when lots of drops are on screen they combine into single stacks to aid performance.

A bunch of changes continue to be made to the hotbar and its functionality.

Trash/item deletion was added to the inventory.

Again a bunch of big performance increases were added.

Work was done on the new menus.

And a ton of bug fixes were made.

Do you guys recall a long time ago we put out the video on forest diversity?

Here’s a somewhat updated idea of what to expect..

 

9th August Progress

I had to sort out an altercation between a duck and a moose today. It delayed the daily update :(

The main menu and it’s sub menus were redesigned today, here’s a preview:

main

The backdrop will change each time and is a ‘real’ world. So fully animated and so on.

Some changes were made to rendering to ensure the game is very smooth.

We made sure plant drops are drawn behind the player.

Lava was given a new texture and light properties.

A lot of work is going into the new hot bar functionality to ensure the player has two equipment slots that they can switch back to quickly after using any other item.

The Z layer ordering on particles was modified.

New crafting recipes/blocks were added.

A bunch of new sounds were added.

Shift click now moves items between a chest and inventory.

A fix was made to the ‘hawk eye’ special ability that certain items apply.

A bug was fixed with the way vines are chopped down.

Character play time is now tracked to find out the age of a character.

A small delay on warping to a planet was fixed.

A ton of other very technical bug fixes and changes.

 

Oh god the moose is back, the duck appears to be sitting on it’s back. This can’t be good.