Archive: Dev Blog

23 January 2015 – A busy week!

Hey guys, Supernorn here!

I noticed we haven’t updated on the main page in a few days, sorry about that! we’ve just been really busy this week working on a whole bunch of things.

This week we continued to work on the microdungeons, collectively we’ve created over 150! Armagon is very close to finishing implementing them all into the game.

With microdungeons finished up, I moved onto some more parallax environment art. I’ve replaced the existing volcanic parallax with something a little more detailed. Let me know what you think!

 

volcanosky

We’ve also started some early work on implementing giant monster generation. These monsters will probably replace minibosses, and will have their own death animations. Here’s a very early look at them ingame:

2 3

Another new thing you’ll find while digging underground, smashable rocks, containing various different  ores!

rock

VeQG4s6

 

While the coders have been fixing bugs and other issues, Kyren has been working hard on some more optimisation fixes.

We’re getting very very close to releasing a build to stable, give us your feedback in https://playstarbound.com/nightly-feedback/ – We’ll be hanging out there during work hours!

Until next time!

 

January 19th – You’re Not The Boss of Me

This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.

blog_post_boss

 

That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!