Archive: Featured

[UNSTABLE] Pleased Giraffe Patch Notes

Happy Monday! Today is an especially happy Monday, because it’s Unstable Update Day … which means Stable Update Day isn’t too far off! Are you excited? I’m excited.

Confused? Unstable updates work like this:

  • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
  • When we’ve completed the update we’re working toward, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here.
  • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

We’ve changed and added a lot this update, so I’m going to get right to it. Read below for patch notes!

talkingtree2

 

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14th August – Beefier Guards!

Happy Friday!

Lots of exciting stuff happening this week that I’m looking forward to talking about on Monday. A big update isn’t far off, you guys!

On the colonization front, guard tenants now move in with higher level equipment based on the objects you decorate their houses with. Iron armored guards aren’t going to cut it on more dangerous planets — you’d better get some more high-tech furniture for their homes!

tieredguards1Have a nice weekend!

<3

11th August – Way Too Spooky

Hello!

Dungeon placement has been changed so that there will be a lot more dungeons in general, worlds with more than one dungeon, and dungeons won’t get cut off.  We’ve been working on placing treasure in microdungeons, as well as creating sets of copper, silver and gold items so those ores have more of a purpose. We’ve been making lots of little balance tweaks, and we’ve added a new indicator graphic for when there’s new stuff in your inventory! It’s been a good day. :)

Here’s a super spooky cabin! Note its super spooky furniture!

spookycabinSee you tomorrow! <3